this post was submitted on 21 Jul 2023
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Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game.

“I came back from the office at around 7 p.m. and was so happy to see this mode implemented because holy shit am I tired,”

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[–] Sentinian@lemmy.one 9 points 1 year ago (4 children)

I know this is satire but I would definitely play a mode like this. I may only be 20 but a 10 hour shift plus nearly 2 hour train rides kill me

[–] freeman@lemmy.pub 1 points 1 year ago (1 children)

I mean many games usually have an easy mode.

I frequently play on it.

[–] milkytoast@kbin.social 2 points 1 year ago

yeah I'm glad I've kind of let myself play in easy, I enjoy games much more that way

[–] SamPond@lemmy.blahaj.zone 1 points 1 year ago

I only realized it was satire after I opened the thread and saw it was HardDrive, not only did it feel something a game would do (probably a New Blood game) but I was also genuinely stoked

[–] wizardbeard@lemmy.dbzer0.com 1 points 1 year ago

Dear god. I burned out around your age with a similar work schedule. Less commute but more work hours. Took me years to recover.

If your situation allows, please find yourself a better work and commute setup. Your boss isn't going to care that you're dying inside, especially when they've grown accustomed to everything you get done running yourself ragged. If you can, start doing less at work so you have energy to search for other jobs.

In some workplaces, it's actually better to let things slip so your boss can push for more manpower.

[–] fox@beehaw.org 0 points 1 year ago (1 children)

The Steam Deck might be just the thing for your commute.

[–] Sentinian@lemmy.one 1 points 1 year ago

I actually have both a deck and a switch. I'm just too tired before and after work to play on my commute.

[–] jjjalljs@ttrpg.network 4 points 1 year ago (2 children)

I feel like a time wizard because I'm like 40, date several people, have a full time job, and still play games and read books. Where is everyone else's time going??

Is it kids? I don't have a kid. That might do it.

[–] EssentialCoffee@midwest.social 4 points 1 year ago (1 children)

It's the kids. Kids take a lot of time. Most folks our age with kids don't have any time to themselves until it's 9/10 at night, then still have chores & work the next day.

[–] Kelsenellenelvial@lemmy.ca 1 points 1 year ago

Plus pets, home/vehicle ownership, commute times, etc.. Lots of things that some people have/choose to commit a significant amount of time. Sometimes it’s also not about the total time commitment, but the windows of time available. Things like kids/pets can make it difficult for games that assume you’re actually going to be continuously attentive over 20+ minutes at a time when you can be interrupted by breaking up a fight with the pets, having to let the new puppy outside regularly, hearing the cat about to hack up a hairball, cleaning up the ice cream the kid just dropped, etc..

[–] bezerker03@lemmy.bezzie.world 2 points 1 year ago

As a dad with two kids who still finds time to play games. It's the kids. I have to give up sleep to do it.

[–] Blackmist@feddit.uk 4 points 1 year ago (2 children)

I don't think it's the difficulty of games that makes them take so long for me. Just that everything is so bloated now. There's so much to do, but so little of it actually adds to the experience.

I appreciate that a lot of games have realised this and let you differentiate between "go this way to see the end of the game" and "here is some bullshit if you're not getting another game until Christmas".

Like sure, I could deliver every parcel in Death Stranding, and really get into the class fantasy of being a post apocalyptic Deliveroo driver, but I'm just mainlining the story quests at this point. Which is taking long enough on its own.

[–] boot@lemmy.loungerat.io 1 points 1 year ago

The new assassin's Creed games feel like this to me as well. I ended up feeling like i had sunk 4000 hours into Valhalla and just stopped giving a shit lol

[–] HalJor@beehaw.org 1 points 1 year ago

Wait, there's an "end of the game"?

[–] Zapp@beehaw.org 2 points 1 year ago

"We’re here for you and we know that being 35 is really really really old, whether you’re willing to admit it or not."

I feel seen.

[–] distractedcactus@beehaw.org 2 points 1 year ago

I would absolutely choose this mode without any shame. I already spend plenty of time in "Story Mode" difficulty; I don't care to spend hours of frustration trying to hit just the right dodge pattern for a boss because I no longer have the finger dexterity that I did when I was 20.

[–] Glide@lemmy.ca 0 points 1 year ago

Real talk: I'd rather kill my hour bashing my head against something challenging then progress actively through something not challenging. "Beating the game" just isn't a drive for me. I play while it's fun, which often (but not always) involves the game being challenging, and often, unless the story has particularly gripped me, I don't care to "finish" it.

But that is me. A lot of people derive their enjoyment from progressing in games. Good, adaptable difficulty settings are so important for games, and the sooner we recognize that instead of shaming people for wanting things the be accessible, the better.

[–] Scary_le_Poo@beehaw.org 0 points 1 year ago (2 children)

As a 40yr old developer of a FOSS RTS game (not released yet), I generally aim at games taking from 20 - 30 minutes. This is because I usually have only about 1 or 2 hours to play games with the bois after work. Additionally, I am usually extremely tired, so I try to implement a lot of QOL features that make the game less arduous to play.

Recently a popular RTS game that uses the same engine as mine has had a lot of sweats complaining about widgets (Long story, but they are unsynced bits of lua code that can extend things. They have limited access to the synced state, but are still pretty powerful). Basically people complaining about a specific widget that will make your units try to stay at max range when in a fight. While this sounds pretty useful, in the case of players who are relatively decent with rts gameplay, it's more of an irritation to deal with than anything else.

But as a developer of this type of game, I have a vested interest in making players who aren't as good be able to compete with players like myself who are really good. If that means some (very) rudimentary AI will try to make your units behave somewhat intelligently when you aren't paying attention, I'm totally down for that. I find that as I get older, even though I am extremely experienced and good in rts games, I appreciate such tools existing for the players who simply aren't that great. I don't get my dopamine hits from steamrolling another player, I get my hits from good fights and satisfying battles. A lot of people I talk to make me feel like an outlier, but I know good and goddamn well that there are a lot of lesser skilled players that just wouldn't bother with speaking up.

I have a very large problem with games that don't respect my time. Elite Dangerous is a perfect example. I avoided it for a very long time because people went on and on about how hard it was to fly. Turns out, anyone who played descent 1 and descent 2 (And now Overload on steam (seriously, buy this shit, it's modern descent built by the original devs and it's amazing)) can fly the crafts with ease. The space combat is pretty shit tier. However, it's gorgeous, and super cool, BUT, the developers refuse to implement any sort of fast travel. The sheer amount of time that it takes to get anywhere is mind boggling. I would spent 6 hours flying on a day off, and still not manage to really get anything done. This is the perfect example of a game that does not respect my time. I HATE games like this. I try to understand that time literally is money. That isn't only a cliche. As you get older, you realize that time is a resource, and as you get older, you find that you have so little free time, that any time lost can be a really heavy blow.

[–] l0st_scr1b3@beehaw.org 1 points 1 year ago

This is sea of thieves for me. I had a friend who was obsessed with it, but you're basically required to dump multiple hours in to complete anything and even then .. You could get your ship sunk and lose it all. It's incredibly frustrating.

[–] Jarmer@slrpnk.net 1 points 1 year ago (1 children)

You have a name and/or link tothe game under dev? Would love to see it!

[–] Scary_le_Poo@beehaw.org 2 points 1 year ago (1 children)

So I spent some time thinking about this. Imma send you a like to a vod of me playing against one of the other devs (he does all of the balance design) instead of linking it directly. It isn't done yet. It is fully playable, and on our discord there are some download codes for people to use if they want to play test with us.

Just understand at best it's alpha currently.

https://twitch.tv/videos/1873895670

We have a lot of good discussion on our discord and generally our dev chat stays open for all to read. A modicum of googling will find the GitHub and horrendously out of date wiki + discord and probably even our itch.io listing

[–] Jarmer@slrpnk.net 2 points 1 year ago

Wow that looks really good. I like the map style of choosing where you started. And it seemed to run really smoothly performance wise.

[–] banana_meccanica@feddit.it 0 points 1 year ago* (last edited 1 year ago) (2 children)

This is how gaming dies. Easy mode should be forbitten as default and game should be always at hardest diffuculty and focus on challenging content and not grind. Hard challenges keep everyone busy, dosnt matter if you have infinite free time if you suck gaming. That should be the direction of a real game and not this no sense cringe "don't have time to farm, here pay 80$ for your season-extraExp-bigEzRewards". Fucking ridicoulus. Fucking Devs should actually rewarding the player who spend little time that the fucking no life grinder. Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

[–] Stillhart@lemm.ee 0 points 1 year ago

You imply that easy mode = grind. I'm not sure why, they have nothing to do with each other. You can grind hard content just as much as easy content.

[–] Glide@lemmy.ca 0 points 1 year ago (1 children)

Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.

Man, for someone who wants things to be "hard", you really want to be rewarded for time spent, as opposed to skill. Hilariously, you're the target audience for those $80 content skips: people who want to feel like they're good, whether or not they're actually good.

You're out here talking about "no sense cringe" while posting nearly illegible drivel about how you feel entitled to success because you have more hours to kill. Step back, get some perspective. Most people have made their time valuable. It's not on them if you've failed to do the same.

[–] tangelo@kbin.social 1 points 1 year ago

I think you missed the minus sign there and misread this, I will translate it: "The chance for rare loot to drop should be continuously reduced by 10% for every hour you log inside the game. I.e., you should receive rewards for completing difficult challenges rapidly, that is, skillfully." The implication seems to be that if the challenge is hard and you are not good at it, and are just throwing yourself at a wall repeatedly, or the challenge is non-existent/mindless (chore simulator), if you are repetitively doing either and grinding hours away, they are one and the same, and neither is a meritorious achievement. I think this is an interesting angle, as very few games reward skill expression or eureka moments as a momentous achievement. The vast majority, genre and budget irrespective, rely on the (easier to implement) crutch of locking progression behind pointless tedium, so given enough hours sunk in, everyone can win. It is interesting to think about how, whether, and under what conditions games could reward the above.

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