It's funny how they got rid of the The and just used the same name as the original. The game looks good but I don't know why they are rebooting a game that wasn't well liked, made by a different team and that has nothing to do with the new one.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
I already played this game.
You didn't, it's a reboot that has the exact same name as the one that came out in 2014.
I was being sarcastic and indifferent.
Looks pretty cool! If they get the feeling of the combat right I can see this being a lot of fun. Particularly like their take on the Zelda-esque parallel shadow world.
It looks very finished to me, but just lower quality in some places as compared to the graphics. The audio feedback is extremely weak for everything - animations, hits, vocal barks, which makes it all seem to lack weight. The dodge move is so quick and has an insignificant animation and sound that it feels out of place with the rest of the gameplay.
What do you mean by looking unfinished at 9:15? The part where he’s fighting the dude on the wooden walkway by the cliff?
When he pulls the enemy's soul and starts wailing at it with 0 feedback
I remember playing the original, not long after I’d completed DS1. There was a lot of criticism that it was a cheap knock off a Souls game. I liked it though. The combat was heavier and slower. But certainly an atmospheric world and fun to explore.