this post was submitted on 02 Nov 2023
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The effort to squash unlicensed controllers hurts plenty of paying customers, and might not even achieve its goals

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[–] luciole@beehaw.org 31 points 1 year ago

What a horrible decision all around.

  • Generates e-waste as controllers are bricked for no reason.
  • Kills costly custom built accessibility controllers. No consideration for marginalized users whatsoever.
  • Retroactively screws all customers over.
  • Goes as far as breaking peripheral compatibility with a discontinued console.

Is it to kill cheating devices used on competitive titles? Is it a money grab? It probably won't achieve either. From a customer protection standpoint I'm wondering if this position can be attacked legally.

Nevertheless it reminds me that other time when Spencer was daydreaming about buying Nintendo and it feels like Microsoft is being a little unhinged as of late.

[–] shiveyarbles@beehaw.org 26 points 1 year ago (1 children)

Microsoft needs to seriously work on quality control of their own controllers.. cynics might say they are built to fail

[–] Seasoned_Greetings@lemm.ee 15 points 1 year ago* (last edited 1 year ago) (1 children)

I seriously considered getting one for my wife about 6 months ago. She's a casual controller gamer on her laptop, so I thought I'd spring for something with a little quality for her.

I had an official Xbox controller in my hand ready to check out and decided against it because when I looked, there were so many accounts of the controller just falling apart on people. It's not worth paying a premium $80 for a controller that doesn't last a year.

She still plays on a 10 year old black 360 controller with a wireless adapter and has zero problems.

[–] Zoidsberg@lemmy.ca 7 points 1 year ago

I bought a wireless 360 controller when they were current, and an Xbone controller around when the slim launched. Guess which one still works.

[–] theangriestbird@beehaw.org 19 points 1 year ago (1 children)

dang i had not heard about this unlicensed controllers thing. I find this move very baffling, given Microsoft's current position in the gaming market. This is the kind of move you make when you are in first place, because you have market dominance to shield your company from the effects of bad publicity. Yet in spite of two massive acquisitions, Xbox is still the third-place console. And after 3 years of the Xbox SeX and PS5, it's kind of looking like they're going to stay in last place unless they start packing their release calendar with A-tier exclusives.

So if Xbox is still in last place, why are they going out of their way to burn the goodwill they've been building up over the last 6 years?

[–] Zoidsberg@lemmy.ca 10 points 1 year ago (1 children)

Remember when xbox was the console? Like, the weird anime kid had a PS3 and everybody else had 360s. How did they lose that much of a lead?

[–] moody@lemmings.world 6 points 1 year ago (1 children)

Those were the days when paid Xbox Live service was way better than the free PS network. If you wanted to play online, the experience was much better on Xbox. Sony's online experience has vastly improved since then, and their first-party games are generally considered much higher quality than Microsoft's alternatives.

[–] theangriestbird@beehaw.org 5 points 1 year ago

This explains how Sony clawed back market share in the second half of the PS3 gen, but you're missing one crucial detail: the Xbox One. One cannot overstate how badly Microsoft misread the room and flubbed the reveal of the XbOne. The all-digital announcement in a time when physical games were still king, the required Kinect, the always-online requirement...they basically wrote the playbook on how to piss off reddit gamers. Sony had built up good will by becoming more pro-consumer over the PS3 gen, so then all they had to do in 2013 was say "the PS4 is just like the PS3 but better" and they were heralded as the saviors of gaming.

[–] bekopharm@discuss.tchncs.de 15 points 1 year ago

Laughable selling this as "Improving gamer experience" breaking another existing standard.

Saying this especially from the DIY angle where custom controllers are kinda the thing.

Also lol because "competitive" gameplay. Gear always wins the day - just like in meat space.

Ah well, one good thing may come from this: Plenty of cheaper second hand controllers that I may buy as replacements to connect to my Steam Link. This one isn't too picky when it comes to controllers. My current mix on that is a Steam Controller, a Wii-U controller and some no-name "works-on-all" wireless controller.

[–] Quexotic@beehaw.org 10 points 1 year ago (1 children)

Well, what little interest I had for this console is now gone. Are they trying to pull another windows phone type move here?

If it weren't for all the self-defeat, MS would be doing much better, I think.

[–] GreyEyedGhost@lemmy.ca 4 points 1 year ago (1 children)

Windows is trying to both maintain backwards compatibility and lock-in. That's pretty hard at the best of times, moreso when you didn't initially have lock-in. If I can get my games working on Linux (i hear it'spossible, but I need time), the only reason I'll have to use Windows will be work-related.

[–] Quexotic@beehaw.org 2 points 1 year ago (1 children)

My new job has me doing a lot with Linux. Might be the push I need to just pull the trigger. Certainly the OS is cheaper.

[–] Skelemental@mastodon.gamedev.place 1 points 1 year ago (1 children)

@Quexotic @GreyEyedGhost for what it’s worth I’ve been working on Linux servers professionally for 15 years and I use a windows desktop and an osx laptop both personally and for work. I can’t think of a particular advantage a Linux client environment would give you. The last thing I want to do in either place is extra work making my local environment functional.

[–] Quexotic@beehaw.org 1 points 1 year ago

Me too, but as much time as I'd spend decrapifying windows, I could spend learning Linux

[–] toxicbubble420@beehaw.org 7 points 1 year ago (1 children)

when will the industry learn that noone wants propriety hardware or software

[–] EquipLordBritish@beehaw.org 5 points 1 year ago

Just as soon as it becomes profitable to care about what the consumer wants.

[–] Zink@pawb.social 6 points 1 year ago

Because clearly, we think things through before we do them

[–] mp3@lemmy.ca 4 points 1 year ago* (last edited 1 year ago) (1 children)

Is there some kind of DRM/authentication scheme in certified controllers, or is it just looking at the device VID/PID?

If not then third-party controllers could just offer a firmware update to spoof the vendorID and productID.

[–] th_in_gs@lemmy.sdf.org 6 points 1 year ago* (last edited 1 year ago)

Yes, there’s a proprietary authentication mechanism. It’s been used in all controllers from the Xbox One, released in 2013, onward. At the moment, at least publicly, it remains uncracked. That’s actually quite impressive!

I think a lot of people are interpreting this news to mean that all third party Xbox controllers will stop working. Controllers from the likes of PowerA, Razer or 8bitdo. But they will still work. They are licensed by Microsoft and contain their proprietary authentication processors.

Some third party accessories like the Cronos Zen allow other controllers (Joysticks, wheels, PC gamepads, Playstation controllers etc.) to work with Xbox - and also often contain ‘cheat’ mechanisms (like automatic direction input to compensate for gun recoil in shooters). They require you to connect an authentic Xbox controller to them and hijack communication to do ‘authentication’ via the authentic controller. Perhaps Microsoft has worked out a way to detect this?

Lastly, there are some cheap third party controllers, often from Chinese manufacturers, that seem, at the moment, to ‘just work’ without being licensed by Microsoft. General online consensus seems to be that they’re using recycled authentication chips - but perhaps some contain cracked copies of the algorithm and Microsoft has figured out a way to tell?

It’s these last two categories that Microsoft is presumably cracking down on.