bekopharm

joined 1 year ago
[–] bekopharm@discuss.tchncs.de 2 points 19 hours ago

There are several potentiometers beside the throttle itself on the stick: RNG, ANT, and 2 for Cursor. See attached image:

Cursor has a lower resolution and could technically be mapped to a HAT but that's just 2 axes in the end again as well 🤷

[–] bekopharm@discuss.tchncs.de 2 points 20 hours ago (2 children)

All 5 axes :)

I've a video coming up for this one as well. Probably a lot shorter but the idea is the same.

[–] bekopharm@discuss.tchncs.de 1 points 3 days ago

heh, this totally reminds me of Terry Pratchett's dwarves, that spend a lot of time trying to find out what's under the beard of the other first without asking that akward question xD

 

cross-posted from: https://discuss.tchncs.de/post/25192334

This is a heavily cut playtest of my revived Thrustmaster F-16 FLCS joystick and Cougar throttle quadrant of my ViperPit. Both were refitted for USB-C with Arduino Pro Micros: https://www.youtube.com/watch?v=AYiPFDpHwmc

The cockpit panel is part of my VF-1 inspired home cockpit which interfaces with X4 via a homebrew Lua socket I programmed. You can read more of this on the dedicated project page at https://simpit.dev/

The game is X4: Foundations with the Battlestar Galactica mod: https://www.nexusmods.com/x4foundations/mods/1167

If you enjoy SimPit|s (or any home cockpit / simulated cockpit) and Battlestar Galactica make sure to also check the awesome Colonial Viper builds of https://www.youtube.com/@projectcolonialviper2094 and https://www.youtube.com/@BuildsByBaz 🤘

 

This is a heavily cut playtest of my revived Thrustmaster F-16 FLCS joystick and Cougar throttle quadrant of my ViperPit. Both were refitted for USB-C with Arduino Pro Micros: https://www.youtube.com/watch?v=AYiPFDpHwmc

The cockpit panel is part of my VF-1 inspired home cockpit which interfaces with X4 via a homebrew Lua socket I programmed. You can read more of this on the dedicated project page at https://simpit.dev/

The game is X4: Foundations with the Battlestar Galactica mod: https://www.nexusmods.com/x4foundations/mods/1167

If you enjoy SimPit|s (or any home cockpit / simulated cockpit) and Battlestar Galactica make sure to also check the awesome Colonial Viper builds of https://www.youtube.com/@projectcolonialviper2094 and https://www.youtube.com/@BuildsByBaz 🤘

[–] bekopharm@discuss.tchncs.de 2 points 4 days ago

Haha awesome. Glad you like it 👍

[–] bekopharm@discuss.tchncs.de 1 points 5 days ago

Heh, madlads :D Modern problems require modern solutions 👍

 

This one flew under my radar so far (haha, sorry):

Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.

https://store.steampowered.com/app/1429350/MHZombie

The reason this came to my attention is because it’s one of the few games that [just] implemented head tracking via UDP e.g. available by OpenTrack (and various others). This is great because it doesn’t force people to jump the hoops of TrackIR, which is only supported for Windows and officially limited to their proprietary devices. See this in action at https://www.youtube.com/watch?v=jMGFdO7VXiY

Apparently it’s written for mobile games but runs on PC as well – that seems to include Linux PC which even makes this a LinuxGaming title! 🤓

I don’t know about you but for 3 bucks I’ll totally get this for the occasional pew pew fun. Game seems to be a labour of love so sharing is highly appreciated.

 

cross-posted from: https://discuss.tchncs.de/post/24694356

This video is how I gutted my already modified old Thrustmaster F-16 FLCS joystick of my ViperPit and made it work again with the help of an Arduino Pro Micro. This flight stick (and also the other peripherals) do belong in a museum but where’s the fun in that? I modified it and now it’s a generic USB joystick that works on any recent system. I focus mostly on the 5x5 button matrix since this is the hardest part to understand. In the end are a few minutes of playing X4 Foundations with it to give it a good test run. Now it just needs some oil for the creaking 😅

https://makertube.net/w/qrqqZLr2QvJFjCwyNzzAmp / https://www.youtube.com/watch?v=AYiPFDpHwmc

 

This video is how I gutted my already modified old Thrustmaster F-16 FLCS joystick of my ViperPit and made it work again with the help of an Arduino Pro Micro. This flight stick (and also the other peripherals) do belong in a museum but where’s the fun in that? I modified it and now it’s a generic USB joystick that works on any recent system. I focus mostly on the 5x5 button matrix since this is the hardest part to understand. In the end are a few minutes of playing X4 Foundations with it to give it a good test run. Now it just needs some oil for the creaking 😅

https://makertube.net/w/qrqqZLr2QvJFjCwyNzzAmp / https://www.youtube.com/watch?v=AYiPFDpHwmc

[–] bekopharm@discuss.tchncs.de 6 points 2 weeks ago (1 children)

What are your experience?

My last "real" Windows experience was with WinXP and every time I have to touch Windows at the PC of a customer, which happens sometimes when the stars align, I feel like the first human that ever walked the earth.

I have no idea how people get any work done on a system that is constantly nagging for attention, popups, restrictive Enterprise environment and non descriptive error messages. Nothing in this world seems to make sense or is presented in a unified way. Every dialogue or sub system seems to be it's own isle stemming from another decade of tech. The experience for someone who is simply not used to Windows any more due to missing exposure is horrible.

Heck a Mac feels alien to me too but in the end that's still a system I could deal with given some time.

Mebbe I'm spoiled by stuff like systemd, PipeWire, Wayland, btrfs and all that candy we get nowadays on a Linux desktop. I'm not even talking about privacy or FOSS principles at this point. Just the fact that the system doesn't get in my face with ads or AI or "very important reboots" seems to be a revelation in 2024.

[–] bekopharm@discuss.tchncs.de 3 points 3 weeks ago

Truck bro is ascending 🤓

[–] bekopharm@discuss.tchncs.de 9 points 3 weeks ago (1 children)

for some reason they wanted me to have slack

I get similar requirements from school and kindergarten nowadays. They want me to install weird apps for communications. Last school had an online portal on the web and mail. That was a no brainer but these apps?

Hello Waydroid.

Not gonna taint my own phone with this stuff. That includes WhatsApp.

[–] bekopharm@discuss.tchncs.de 16 points 3 weeks ago

pvt NoPhone

Love this bit. Gonna steal it :D

[–] bekopharm@discuss.tchncs.de 8 points 3 weeks ago

Either this or there are defined "core hours" where everyone must be available.

[–] bekopharm@discuss.tchncs.de 2 points 3 weeks ago

Accidental UI design - as usual 🤣

 

I made a snap purchase. Kinda a shame that the seller gave up this hobby. Sold everything for an apple and an egg. It's a ViperPit loosely based on a F-16 with a wild mix of panels and hardware. Nothing of this is functional though. Yet.

Winter may come! I wonder if I can convert it into a VF-0 (or mount my VF-1 panel on the frame) 🤔

Man… the feel of those lovely switches and dials alone ❤️

 

Random trivia; VR is so 90s 🤪 - this is a photo of an offer for a https://en.wikipedia.org/wiki/VFX1_Headgear for ~500USD in 1997. Apparently it was compatible with games like Mech Warrior 2 and did already feature stuff like head tracking for compatible games.

 

This works way better than I expected. This is a static image test for a HUD on my home cockpit using a dead cheap beamsplitter made of plexiglass and a smartphone.

This works by placing a smartphone (or really any kind of fitting display) below it. The beansplitting characteristic allows some of the light to pass through and will mirror whatever is on the phone display below it. The image is inverted though so a HUD mode requires an already mirrored display mode. There are apps for this but since I use HTML for all my GUI stuff I can probably just use CSS for this task. Most of the work was finding out how to get Firefox to do fullscreen (which can be requested via JS from a user interaction - so it has to be some sort of clickable element) and get it to keep the display always on.

A more advanced build would use a beamsplitter glass. This thing here is "designed" for cars and is according to the review a really bad product because it doesn't work well with day light or likes to slide around. All problems my desk does not have, of course, so I got this on a whim to see how it would look and I'm mind-blown with the result already 🤓 What do you think?

Originally noted at https://beko.famkos.net/2024/09/06/15629330/

 

cross-posted from: https://discuss.tchncs.de/post/21415025

It has been a while that I tried Star Citizen. With the new Neuralnet Tracker plugin (AI haha) for OpenTrack we get head tracking without annoying IR LEDs or reflecting stripes just by reading the webcam video feed. This is apparently fast enough to try head tracking without a dedicated head tracker nowadays. And all that on a Linux PC. Took some fiddling but the concept still works. What a time to be alive.

Demo: https://makertube.net/w/groS1wpAhP8XYE75vJwX32

HowTo: https://simpit.dev/systems/opentrack/

 

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@fk_tech shoved my nose on Monocoque today, which appears to become an alternative to Simhub: Cross Platform device manager for driving and flight simulators, for use with common simulator software titles. It supports e.g. bass shakers, tachometers, simlights, simwind through USB and Arduino serial.

And it works on Linux PC: https://github.com/Spacefreak18/monocoque

See a demo on https://www.youtube.com/live/GVghB4aMEmY by @fk_tech

I also jumped into their Matrix room (#simracer:matrix.org) and they seem like a friendly bunch too.

Mebbe worth to keep on the radar.

Edith says: Shorter videos to get the gist:

 

Found this on my daily YT journey for home cockpits and I can get behind that channel slogan :D

Pretty wild how much know-how is laid out there. Extra kudos for using FreeCad instead of Fusion360.

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