this post was submitted on 07 Jul 2025
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A collection of some classic Lemmy memes for your enjoyment

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[–] kayohtie@pawb.social 3 points 34 minutes ago

One of the Bioware devs posted that something like 92% of players were heavily to entirely Paragon despite them putting a lot of effort into Renegade content. People want to care about others, even virtual folks. You get invested.

[–] 5in1k@lemmy.zip 1 points 48 minutes ago

I do all sorts of evil shit in games. If you can kill it in the game I will. Dogs, cats, Klombo, fuck em.

[–] GoodTransKitty@lemmy.zip 5 points 5 hours ago (1 children)

I think it’s funny when you do something bad to video game characters.

[–] RealFknNito@lemmy.world 3 points 45 minutes ago

I think it's good to be able to empathize with fiction, to naturally resist the choice that hurts people or things, even if it's fake.

But yes yeeting a fictional child over a building can still be hilarious to watch.

[–] Rolder@reddthat.com 4 points 8 hours ago (1 children)

Me playing Rogue Trader trying to be all holy and emperor loving but holy fuck a lot of those dialogue choices are mean

[–] PugJesus@lemmy.world 1 points 8 hours ago (1 children)

You can't romance the Sister of Battle, 0/10, literally unplayable

[–] sheogorath@lemmy.world 3 points 8 hours ago

DAMN YOU JAMES WORKSHOP FOR PREVENTING THIS

[–] Spacehooks@reddthat.com 23 points 17 hours ago (2 children)

Least in games the good you do is rewarded. In real life the phrases " no good dead goes unpunished" applies more often then it should.

[–] SkyezOpen@lemmy.world 3 points 1 hour ago

Fable. The only way to get the best bow in the game is to sacrifice a lot of innocent people.

[–] outhouseperilous@lemmy.dbzer0.com 2 points 9 hours ago* (last edited 3 hours ago) (1 children)

Nah you just gotta do it right. Offer free drugs to the unhoused, watch how they love you

[–] Spacehooks@reddthat.com 1 points 4 hours ago (1 children)

See i feel like id get mugged or some gang kills me for undercutting them

[–] outhouseperilous@lemmy.dbzer0.com 3 points 4 hours ago* (last edited 4 hours ago) (1 children)

I wouldnt know anything about this, of course, but i think that's silly. Food is more likely to get the gangs on you.

I've never actually had a problem with non-state-supported gangs in california.

[–] Spacehooks@reddthat.com 1 points 4 hours ago (1 children)

lol good point and Another example of getting punished for just feeding others.

Nobody else is gonn give you shit about offering free drugs to the homeless. You don't stop being human when you join a street gang; it's not the police.

[–] Kolanaki@pawb.social 19 points 20 hours ago (2 children)

Because it's my first run. First run is always the PARAGON OF MORALITY™ run.

I'm only an evil dick who doesn't care about the consequences when I am fully prepared to handle the consequences. And also know where the biggest weapons are.

[–] match@pawb.social 5 points 19 hours ago

Undertale leans super hard into this

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[–] Kn1ghtDigital@lemmy.zip 5 points 17 hours ago (1 children)

That's it, philosophy over; turn out the lights and let's go home, everyone

[–] cdf12345@lemmy.zip 4 points 16 hours ago (1 children)

Which way out of this cave, Plato?

[–] Smokeydope@lemmy.world 2 points 2 hours ago* (last edited 2 hours ago)

points in a direction your mind can't understand, with the finger seeming to disappear as it bisects into a higher plane

"over there to the left after the bathrooms"

[–] Zwiebel@feddit.org 99 points 1 day ago (3 children)

Fun fact: 96% of the population have at least normal levels of empathy

[–] TranscendentalEmpire@lemmy.today 3 points 56 minutes ago

Doesn't really mean a whole bunch if the "normal levels" of empathy are inadequate to create a humane society.

[–] remon@ani.social 61 points 1 day ago* (last edited 1 day ago) (3 children)

The other 4% are playing EvE Online.

[–] aeronmelon@lemmy.world 45 points 1 day ago (3 children)

Conclusion: spreadsheets corrupt human empathy.

[–] dalekcaan@feddit.nl 6 points 16 hours ago

When asked when the downfall of humanity began, alien anthropologists all come to the release of a single piece of media:

Lotus 123

[–] AFallingAnvil@lemmy.ca 26 points 1 day ago* (last edited 1 day ago)

*Looks at capitalism*

...Checks out.

[–] XM34@feddit.org 5 points 20 hours ago* (last edited 20 hours ago)

* Angry Guilliman noises incoming

You better watch your tone heretic!

[–] jonathan7luke@lemmy.zip 5 points 20 hours ago (1 children)

Idk, I've played a lot of Eve Online, and I usually try to be kind to players that are new or friendly. Sims on the other hand...

[–] remon@ani.social 3 points 20 hours ago (1 children)

Idk, I’ve played a lot of Eve Online, and I usually try to be kind to players that are new or friendly.

Sure, if they are in your "tribe", you need to train new talent .... everyone else is fair game, though.

[–] brygphilomena@lemmy.dbzer0.com 2 points 1 hour ago (1 children)

I used to gate camp a lot. If anyone was new and wanted to join, I'd let them. If they were new and does in the gate camp I'd usually send them enough isk to replace what they lost and then some.

When I would scam/lofty people, we never killed the noobs. Do that and you won't have anyone to scam when they are rich enough for it to be worth it. And by then they have enough it's not as big of a blow to them.

[–] remon@ani.social 1 points 1 hour ago* (last edited 1 hour ago)

Yeah, with low-sec camps we'd often give advice if we killed someone that turned out to be new. Though we didn't usually reimburse them.

No such leniency in null-sec or wh-space, though. You're either blue or you get killed (& podded) because it has to be assumed that every new account is an alt/scout/spy from the enemy.

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[–] Seigest@lemmy.ca 15 points 1 day ago (3 children)

Every time I mention I like Undertale and get "Did YoU bEat Sans?"

No, because I'm not a genocidal monster and I never will be. I did the pacifist route. Game over, nothing else to see here.

[–] WorldsDumbestMan@lemmy.today 5 points 19 hours ago

To be fair, if he would just spar with people, genocide runs would be cut down by 40%

[–] driving_crooner@lemmy.eco.br 3 points 17 hours ago

I tried the genocidal run and can't even pass the fish lady lmao.

[–] Soggy@lemmy.world 2 points 16 hours ago

Many, probably even most of us, are capable of separating game from reality. Bits don't have feelings.

[–] belastend@lemmy.dbzer0.com 18 points 1 day ago

"Morality only derives from God" vs "Morals can be derived from thoughts" type of beat

[–] sirico@feddit.uk 32 points 1 day ago (7 children)

Dev's usually can't help but incentivise good behaviour. Unless it's Fable, Overlord, KOTOR, Torment? Any others that actually let you play the bad guy?

[–] OrganicMustard@lemmy.world 33 points 1 day ago* (last edited 1 day ago) (2 children)

Most western rpgs let you be the bad guy (Fallout, Elder Scrolls, Baldur's Gate, etc.). But then most npcs will try to kill you on sight.

Also Undertale.

[–] nialv7@lemmy.world 23 points 1 day ago (3 children)

Games often present moral choices that are too binary. e.g. kill everyone or save everyone. In that case being evil would naturally be a lot harder because most characters would try to stop you.

Would be more interesting if the moral question is more ambiguous, or maybe have some moral dilemmas. Like you thought you made a difficult decision but the right one, (perhaps even with many in game characters telling you that you are right), only to find out ultimately you were the bad guy after all.

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[–] vorpuni@jlai.lu 2 points 17 hours ago

I'm still bitter Morrowind vanilla didn't let you side with Dagoth Ur if you decided to also play an evil xenophobic maniac who wants to spread a flesh-eating disease on the continent.

I'd say very few games have a lot of effort put into the evil arc.

[–] Cornelius_Wangenheim@lemmy.world 13 points 1 day ago (1 children)

It's one of the reasons Tyranny is such a good game. You start out as a bad guy in an evil system. You can try to do good, but you never really succeed because you're trapped in an evil system.

You hace to really look for the non-evil options (yes plural), the game doesnt tell you explicitly they're there, and it still gets messy.

[–] SandmanXC@lemmy.world 11 points 1 day ago

This is not the case for RimWorld, where running a slave labor powered human organ farm sounds like the "easy" way.

Yet here I am only imprisoning raiders who wronged me and even then trying to reform them so they can be part of the gang.

[–] sykaster@feddit.nl 18 points 1 day ago

Baldur's Gate 3 also let's you take the bad side really well

[–] gesshoku@lemmy.zip 13 points 1 day ago (1 children)

Black and white [ https://en.m.wikipedia.org/wiki/Black_%26_White_(video_game) ].

Though being very evil was much harder than being good, if I remember correctly.

[–] Soggy@lemmy.world 2 points 16 hours ago

Evil god, good monster. Convert villages with displays of power while your loveable idiot puts out fires and gathers food. Slam dozens of worshippers into the pit to fuel your miracles. Having an evil beast is way more chaotic and you spend a lot of time cleaning up.

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[–] Diplomjodler3@lemmy.world 36 points 1 day ago (1 children)

It's not like the ancient Greeks didn't have that figured out already.

[–] RizzRustbolt@lemmy.world 3 points 16 hours ago

Have you seen their thoughts on chickens?

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