Isn't this an old strategy of microsoft? Dump shitload of money into a market, then once you captured a significant portion start the enshittification.
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Except now it's just spyware
I think it was Netflix that went through a period of releasing movies in cinemas and putting it on streaming on day one.
It was such a resounding success that they no longer do that.
I guess MS has deep enough pockets to not realise their folly yet. PSN Premium/Extra isn't as good value from a consumer point of view, but it also hasn't killed their own console. What that cannibalises is the "wait for a sale" people, who would likely have paid £20 for a game a year or two down the line. I think that's a more manageable than losing all the day one £65 sales.
I thought that was during Covid.
I'm honestly surprised that movie theaters even exist still. Motion picture groups basically starve the theaters to the point where they can only survive off of concessions. The places are almost universally dirty and understaffed. Most of the mom and pop shops died off decades ago.
According to Wikipedia, they started it in 2015 with Beasts of No Nation and stopped in 2018 with Roma.
Lots of others did it during covid though.
The last time I actually enjoyed a cinema was a tiny little place in Iceland that appeared to have two screens, a ticket stand and a snack stand, and had one old guy running between all of them like a novelty act. This is how a cinema should be, not some horrible 12 screen thing showing the same Marvel shite at 20 minute intervals.
We did see Die Hard 4 though, so it wasn't all fun and games. Still it could have been worse. It could have been Die Hard 5...
backlog gamepass would be hype. Like, this whole thing is shit and old game should probably cycle into the public domain; if a corp put work into keeping old games playable, how cool would that be?
"But if you offer all these old games to play, why would anyone bother buying the new stuff?" - some corpo director
is there anyone making any money from video games at this point?
- Publishers. They always get their buck.
Studios get gobbled up, mass layoff, explode and reform month by month.
-
Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they're expected to pay like it'll always happen.
-
Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody's dying to funnel people into their own payment system, But honestly, stores are still making all the money, there's still the primary method of advertising that works and they still hold all the cards for making sure you show up in their "searches".
If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven't already sold your soul to venture capital. (Hint, If it's more than two guys in a garage, they've already all sold their sole adventure capital)
Mobile gacha shit
Gamepass is a super-obvious telegraphed trap for enshittification. Offer a good value (it is, for the time being), get people dependent on it, then pull the rug out.
How many times have we already seen this?
I canceled it when I canceled every other subscription except real debrid
One of the shit thing is that all the games that I've bought in the last 5 years all has come into game pass.
It's the business model that shareholders love and seems to be fairly ubiquitous. Eventually these corporations undergo trial by anti trust as their influence becomes increasingly toxic e.g. Google. The concentration of power into the hands of a few people is a problem with large hierarchies generally, ordinary people end up doing whacky stuff on the whim of someone that you never meet or know in any meaningful way.
We haven't seen antitrust with teeths for a while now.
Amazon, Microsoft, Meta, Apple should have been broken up in a million little pieces a long time ago, but it won't happen.
The only part of the gamepass that is monopolistic is the friends network it creates.
Yet another example of:
C Suite / Upper Management doesn't listen when a seasoned software engineer of some kind points out an extremely obvious medium/long-run problem with the business model they're being asked to either functionally invent, or massively contribute to.
The goal is to lose money to capture the market and once it is done, to recoup their loss and bleed the market dry.
Yes, but if they can't actually pull off the last part... uh... that doesn't end well.
Honestly who cares. Stop buying AAA slop and support indies.
Only open-sourced, homebrewed, and single-person is what we need!
10 people or less.
Captain of Industry is a gem with a 4 person team Risk of Rain was 2, expanded to 3
That's still at a human scale.
Hedon, Cultic, Zortch I think were all solo devs.