this post was submitted on 28 May 2025
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[–] A_Random_Idiot@lemmy.world 36 points 2 days ago (2 children)

I don't care.

Shut up about the game.

Don't fucking say a thing about it until its like 6 months from launch.

Did they learn nothing from last time?!

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[–] ArchmageAzor@lemmy.world 6 points 2 days ago

Let's hope they learned how to properly pace development and to handle a launch this time around.

[–] Natan_San@lemmy.world 27 points 3 days ago (1 children)

I will put it on my calendar for 2035.

[–] Zron@lemmy.world 24 points 3 days ago (2 children)

By the time Cyberpunk 2 comes out, I’ll have my own Keanu installed in my brain.

[–] Ghosthacked@lemm.ee 3 points 2 days ago

You won't get Keanu. You'll get trump

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[–] brucethemoose@lemmy.world 3 points 2 days ago* (last edited 2 days ago) (1 children)

Spicy take: I hope they dump 2077's engine and go Unreal.

I recently followed this guide to try and set up "optimized" path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks... good.

Meanwhile, I've also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine's dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

...So why don't they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

[–] GunValkyrie@lemmy.world 5 points 1 day ago (1 children)

I have good news for you. The first information released on the sequel was that it's being built in unreal.

[–] brucethemoose@lemmy.world 2 points 1 day ago* (last edited 1 day ago)

That's what I get for not clicking through!

Good! I can see a ton of gamers complaining about this endlessly, but switching to anything but in-house is a great move IMO.

[–] Metostopholes@midwest.social 184 points 3 days ago (1 children)

Huh, so it's taking place in 2 AD instead of 2077. Weird direction to take.

[–] KammicRelief@lemmy.world 59 points 3 days ago (1 children)

ha!

maybe it's 2 AV (after V)

[–] Quetzalcutlass@lemmy.world 30 points 3 days ago (3 children)

I can't not read AV as ΔV. Damn you, KSP!

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[–] iconic_admin@lemmy.world 13 points 2 days ago (5 children)

Nice, only 12 more years to go.

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[–] drunkpostdisaster@lemmy.world 8 points 2 days ago (2 children)

Good. We need more dicks in video games.

[–] abobla@lemm.ee 3 points 2 days ago
[–] BigBananaDealer@lemm.ee 4 points 2 days ago

mount your friends

[–] cholesterol@lemmy.world 4 points 2 days ago

Just looking up what 'preproduction' actually means : They are in the planning stages, but they haven't started 'making' the game yet. Cyberpunk (1) development took four years.

[–] otacon239@lemmy.world 103 points 3 days ago (15 children)

Just another 8-10 years before we get to play it guys!

Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

[–] LandedGentry@lemmy.zip 104 points 3 days ago* (last edited 3 days ago) (1 children)

Well one surefire way to one up it is to have the game in a more playable state within the first six months lmao maybe this time Sony won’t even pull down the game!

[–] Quetzalcutlass@lemmy.world 35 points 3 days ago (23 children)

If CDPR hadn't forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

I wonder how much better the game and its reception would have been if they'd dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda's launch day jank.

I also wish they'd properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA's systems.

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[–] wirelesswire@lemmy.zip 36 points 3 days ago (8 children)

I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

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[–] ampersandrew@lemmy.world 32 points 3 days ago (3 children)

I don’t know how you one-up the first game.

Well, after playing Baldur's Gate 3, I've got no shortage of ideas. I really enjoyed Cyberpunk, but "this is the strength option" and "this is the hacker option" are nothing compared to how BG3 lets you come up with your own solutions through its systems.

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[–] Drbreen@sh.itjust.works 66 points 3 days ago (1 children)

This one won't have Path Tracing, the GPU will absorb light from the atmosphere and project it onto your screen at 15 fps.

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[–] bizzle@lemmy.world 18 points 3 days ago

Looking forward to playing this in 10 years

[–] dustyData@lemmy.world 14 points 3 days ago (7 children)

And so the endless cycle of the borderline CD projekt games continues. Everything is hyped beyond realistic expectations a decade before launch, the masses whipped in anticipation. The game developers are kneecapped by suits making technical changes and demands they don't understand. The game is launched after sorely felt apologies for delays, as a messy distasteful buggy disaster. Then the devs get to finish the game during thn next five unars after sorely felt apologies for the buggy mess at launch. 5 more years later the game is hailed as a creative masterpiece, despite being held by bubblegum and paperclips under the hood and still being a subpar experience. Then CDPR announces a new game, and the cycle repeats.

We didn't learn anything from "Bethesda's magic". What a mismanaged company.

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[–] umbrella@lemmy.ml 18 points 3 days ago (12 children)

is it gonna be very broken on launch too?

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[–] Unpigged@lemmy.dbzer0.com 9 points 3 days ago

Maybe about time for me so start the first.

[–] BmeBenji@lemm.ee 14 points 3 days ago (2 children)

Developed in UE5, I’m assuming? That’d be an unfortunate probability. CP2077 was the best looking game and the most immersive game I’ve ever played

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[–] GluWu@lemm.ee 23 points 3 days ago (2 children)

I just got 2077 after however many years. 50 hours, I know the end is like the next mission or two but I don't want it to end. Easily my favorite game ever. Guess I'll get another play through in 5 years before I play the sequel after its released and has a couple years of debugging.

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[–] MTK@lemmy.world 21 points 3 days ago (1 children)

I hate when sequels are prequals! We want 2078!

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