I can't say it's my favorite, but after checking out all of these games, I'm just gonna post one I think all you guys would love.
NOITA
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I can't say it's my favorite, but after checking out all of these games, I'm just gonna post one I think all you guys would love.
NOITA
I urge anyone who has not played CrossCode to give it a try. I randomly played it during the pandemic, and I've since not been able to enjoy gaming the way I did it before. For me, it was very close to being a 10/10.
N++
Undoubtedly the best, most complete 2D platformer I've ever played. Super tight controls and incredible level design, coupled with an episode-long timer mechanic that you can influence makes this one absolutely unmatched. Sure, games like Celeste are flashier, but nothing is a better game than N++. I think I put something like 120 hours into this to get the platinum on PS4. I would happily start over and play the whole thing from scratch again.
Too bad the developer duo basically disappeared... I had an idea for a 2-player sequel but they never responded.
Slice & Dice is the best dice-building roguelite ever and has a free demo that is only content-limited and allows you to already play an infinite amount of runs. I literally played the demo as much as a paid game for a month until I bit down—so hard that, once, when I had my phone in hand and intended to take a shower, I ended up crouching on the bathroom floor furthering a run for an hour before finally pausing to return to the real world.
Clone Drone in the Danger Zone offers awesome online co-op. Noita's world is just endless (people are still discovering new spell permutations years later). I will never turn down someone's offer or request to watch a run of FTL: Faster Than Light.
The AAA world is not impressive to me at all, and if anything gets deprioritized in my book; graphics or a third-person view do not a fantastic game make.
The Binding of Isaac is already a famous title that has influenced so much of the roguelike/twin-stick-shooter genre. This game has permanently altered my taste in video games.
The game I’ve enjoyed as much as TBoI is Tiny Rogues. It’s much smaller, but still fantastic with rich build variety while never losing the need for skill and good reactions.
Stolen Realm is a turn-based tactical RPG that takes place in procedurally generated dungeons that play like little roguelike runs with overarching character progression. It’s multiplayer, but you can also just control up to six characters on your own too. It does eventually feel pretty repetitive and there are points that seem impossible to win, but it’s a unique game where you continually build that roguelike power fantasy and just progressively become more powerful to the point of it feeling game breaking.
Going Under is an adorable roguelite where you fight through various levels themed around a blend of corporate stereotypes and fantasy creatures like a crypto company run by skeletons or a delivery company run by goblins. The combat is a vaguely souls-like with an emphasis on weight and timing, but your weapons are office items found in each room that break down very quickly.
Webbed is a cute puzzle/platformer where you play as a little spider on a quest to save your spider boyfriend. The main gimmick is that you can shoot webs to create platforms, pull things, attach things to each other and more. It’s a short and sweet game that’s still decently challenging. It’s the only non-roguelike indie I recommend and it’s that good that I love it despite it being in a genre I rarely play and almost never finish.
Judging by the playtime, Rimworld. It is such an important part of my life at this point, it's not even funny. I've played thousands of hours, and don't regret it
Not just my favorite indie game, Skullgirls is my favorite game. That game is 13 years old, and there are still killer strategies that no one has even found yet, due to how flexible defense and team synergies are.
Vagante is probably my favorite roguelike, trailed closely by Streets of Rogue. As a bonus, both are playable in online and local co-op.
Sadly, the team behind Cannon Brawl never got to make another game together after making one of the best RTS games I've ever played, but to be fair, it wasn't exactly super similar to the likes of C&C and StarCraft. Tooth and Tail is another great indie RTS game that I felt could be a future for the genre, but it didn't really take off either.
There are also a handful of indie games that I've played that very few have. The Masterplan is just shy of being the perfect heist game, including a bunch of mechanics built around holding people at gunpoint. Magnetic By Nature is a clever magnetic platformer that deserved more attention. And most recently, I finally gave up hope that Cloak and Dasher, a fast paced platformer like Super Meat Boy or N++, will ever get another update and leave early access, but what's there, while kind of thin, is pretty great.
EDIT: I mistakenly listed Mind Over Magnet, Game Maker's Toolkit's game, instead of Magnetic By Nature. They're very different games. Magnetic By Nature is the one that I liked that so few people played that it may as well have been a secret.
Slay the Spire
Inside
Brothers: A Tale of Two Sons
Eternal Strands
Disco Elysium
All very different and unique. All fantastic!
Cave Story, the original 2004 version.
I played it a long time ago and I still think about that game from time to time.
Cave Story is undoubtedly the greatest Metroidvania made to date of which I know.
Dungeons of Dredmor! Just a really solid, straightforward roguelike with a ton of stuff and a cheeky sense of humour.
Pyre is my all time favorite, it's the only game i've ever platinumed and still kept playing to see a few more permutations. But by terms of sheer hours put in? Rimworld.
I'll have to go with Selaco, it's not even finished (in fact it's approximately half done) but it feels more complete than any mainline Halo game after H:Reach. Looks better too.
Slime Rancher, though most of my library is indie so I could list like ten others.
I won’t list out the “big” famous ones since those get covered anyway (Stardew, Undertale etc.)
There are plenty I love that have a little less polish but charm their way through, like Calico and Yonder. I also just played through Tunic and quite enjoyed it.
A solid indie publisher is Reddeer games - about half my switch titles are by them. Finji is another.
Cult of the Lamb.
Brotato
It's probably between stardew valley, rivals of aether, or cheaper world.
There's also a number that are almost perfect like wargroove, peglin, and kingdom rush.
I guess either Shovel Knight or Hades
ya know what, I'mma round it out as a Top 5, so let's throw in Bastion, Bloodstained, and Dust: An Elysian Tail as well.
Clonk Endevour is not my favorite game, but I played it a lot with friends when I was younger. You can play with 2 or even more people, with just a monitor and a keyboard! Also it's so old it should run on any potato.
edit: real answer is Slay The Spire
edit2: ah shit now all of a sudden all the good indie games I played pop up in my head. Project Kat I enjoyed. Synthetik was awesome. Caves of Qud hasn't been mentioned yet (didn't play it much though).
I haven’t seen it mentioned and feel like it should count, since it really just had a solo programmer working with a graphic designer and musician, but RollerCoaster Tycoon and RollerCoaster Tycoon 2 took a big chunk of my gaming time.
Crosscode for sure! They have a new game in the works as well, it looks like it will be just as good. Great time to get into it
I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode's incessant use of those in dungeon after dungeon was what made me stop playing.
Not a sequel, just their next game! Combat and UI look similar so far. They’re doing dev streams on their discord
I thought crosscode had the best puzzles haha. The way they built it out with the elemental system, the enemies that required puzzle mechanics you had learned, the tight timing where you had to send a ball flying and then race it to various objectives, the myriad of subtle environmental puzzles in the overworld. Could go on and on, but yeah the VRP is the game’s central mechanic so if you simply don’t enjoy lining up your shots then I imagine the game would be pretty rough lol
Not sure what "VRP" is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber's play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like... more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game... It just ultimately wore me down, sadly.
Right: *successor, not "sequel."
Virtual Ricochet Projectile :p
It’s the game’s in-game (Crossworlds) terminology for the charged shot that bounces around, yeah. They cover it in the tutorial but the main cast basically ‘nerd emoji’s’ Sergey and they simply refer to it as “balls” for the rest of the game lol
timing-&-angling annoyances
But yeah, like I said, you just don’t like the central mechanic. It’s valid. This is the main point of contention for the minority of people who don’t click with the game, as is evidenced by filtering for negative reviews on steam
But imagine if you didn’t find it to be an annoyance, and instead found it to be inherently satisfying? One of my favorite parts about Crosscode is how unafraid they are to present you with puzzles that are not only difficult to solve in the typical sense, but also difficult to perform once you know what to do. It’s a rare treat, most games instead lean hard only into one direction (purely cerebral puzzling or purely focussed on action)
It’s a game that just gives and gives, and to the contrary of your experience, I found the constant innovation of the puzzles throughout the game is what brought it from A to S tier. I finished the final dungeon wishing there was more game to play. Imagine my delight when the DLC dropped and added another 20 hours of timing & angling goodness. Replayed the game 3 times over the years.
And yeah, frankly we should compare it to Zelda, the most celebrated and beloved puzzle adventure series of all time developed and supported for 40 years by one of the largest and most influential video game companies of all time. No joke, I think this is actually exactly where Crosscode stacks up. It’s up there for me with my favorite Zelda titles
Live for Speed
I've been playing it on and off for over 20 years now with some definite highs and lows but I have nothing but respect for the devs (3 people) and community. It's not on any store fronts and they just do their own thing.
Clair Obscur: Expedition 33. If that doesn't count. Will....HoloCure or Noita or Parking Garage Rally Circuit.
Most of what I play is indie and choosing a favorite is too hard, so instead I'll go with biggest playtime. Antimatter Dimensions, also on Steam, has quickly shot to having the highest playtime of my Steam library. It is an idle/incremental game. Bonus points: free! Most of the idle/!incremental_games@incremental.social I have played have been free in the browser without IAPs, and seem to have been made by one or a few people.
Not counting that, I'd probably have to go with Stardew Valley.
super meat boy
Another Crab’s Treasure.
Oh, haha, a souls game but with crabs, funny parody haha!
Except, no, while it does seem like it would be compared to SpongeBob humor, and it does self censor “shit” to “ship”, the themes of the story go well beyond just “Crab must find his stolen shell!”
It takes time to ramp up but in some ways it feels like a better-written game than most Soulslikes (to me, that’s not a high bar given the way many of them wrap their lore in many layers of obfuscation that you don’t get to enjoy in the moment)
Watching speedruns and trying NG+ is also a lot of fun.
Rogue Legacy
NaissancE
That game is something else. Music by Pauline Oliveros is half of the game's magic.