this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] MufinMcFlufin@lemmy.world 3 points 2 days ago* (last edited 2 days ago)

Currently playing through Rainworld for the first time, and "where the fuck do I go" has definitely crossed my mind more than a few times.

I will say I've mostly been enjoying just exploring, but it has been frustrating at times trying to figure out what to do or where to go when my little in-game helper suddenly decides to play coy at another crossroads.

[–] dumblederp@aussie.zone 15 points 3 days ago (1 children)

Control had me wandering around.

[–] zymagoras777@lemm.ee 11 points 3 days ago (2 children)

That's one of the best games I've played with one of the worst map designs I've ever seen.

[–] DamienGramatacus@lemmy.world 5 points 2 days ago

Surely that's the point though. Isn't the map design part of the Tower of Babel madness vibe?

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[–] CCAirWater@lemm.ee 11 points 3 days ago (4 children)

Just started playing a simple isometric game called Tunic. It's cute, and you play as a little button mashing fox creature with a sword in a language that's gibberish as you find hidden paths in the isometric style. It's frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

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[–] finitebanjo@lemmy.world 3 points 2 days ago

That game, bro, omg

You stumble around, find a key, a corpse gets up and you have no idea how to fight back, and then do it all over again.

[–] MyNameIsAtticus@lemmy.world 2 points 2 days ago (2 children)

I had the Old Ninja Gaiden i believe on some Collection for the PS3 growing up. Maybe it was just my age but i could never figure out what the hell i was supposed to do. There were a few games like that in the collection now that i think about it, like Echo the Dolphin and some top down rpg like thing

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[–] Delta_V@lemmy.world 30 points 3 days ago (3 children)
[–] finitebanjo@lemmy.world 2 points 2 days ago

There is a really fun Doom mod called "my house" that seems totally absolutely normal artsy house recreation at first...

Until you discover the mirror universe and the downstairs (at the time this mod released multiple overlapping layers of level geometry was not technically possible).

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[–] AngryCommieKender@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Chrono Cross. You can accidentally write out all the endings of the game if you try to play without a guide.

Also Mordor 2. Completely procedurally generated world. The game literally can't tell you where to go, it doesn't know.

[–] taiyang@lemmy.world 22 points 3 days ago (3 children)

You want the absolute "guide damn it" example? Try playing the OG Dragon Quest games. They're nonlinear by nature and there's a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn't get adequately translated in English so you're truly aimless.

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[–] CheeseNoodle@lemmy.world 22 points 3 days ago (2 children)

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

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[–] Angry_Autist@lemmy.world 6 points 3 days ago (2 children)

The original Bard's Tale

Me and my best friend literally spent a month of near nightly playing trying to get through the first in-town dungeon

Daggerfall also fits the bill

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[–] rustyfish@lemmy.world 24 points 3 days ago (1 children)

I actually like those a lot. Just listing some in no particular order:

  • Metroid Prime Series
  • Dark Souls Series half the time
  • Resident Evil 1, 2 and maybe 8
  • Hollow Knight
  • Castlevania Symphony of the Night
  • Outer Wilds
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[–] j0ester@lemmy.world 11 points 3 days ago* (last edited 3 days ago) (2 children)

Metroid and Legend of Zelda I and II for NES.

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[–] SocialMediaRefugee@lemmy.world 12 points 3 days ago (2 children)

The old text adventures where being able to solve a puzzle required hitting the right words. "Oh, twist, not pull."

[–] mysticpickle@lemmy.ca 11 points 3 days ago (1 children)

Dear God those text parser adventures. I remember playing Hugo's House of Horrors and trying for the longest time to remove some screws from a grate.

Okay screws np.

UNSCREW SCREWS

I don't know how to do that.

REMOVE SCREWS

I don't know how to do that.

Reeeee... Turns out it only responded specifically to UNDO SCREWS

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[–] dutchkimble@lemy.lol 7 points 3 days ago

Myst, sometimes Max Payne, Doom 3, Tomb Raider

[–] stoy@lemmy.zip 18 points 3 days ago (2 children)

Myst.

Riven.

Myst III Exile

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[–] unknown1234_5@kbin.earth 18 points 3 days ago

every Metroid or Castlevania game, to the point metroidvania is a genre.

[–] HollowNaught@lemmy.world 12 points 3 days ago (3 children)

Subnautica and Hollow Knight spring to mind

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[–] kux@lemm.ee 15 points 3 days ago

Divinity: Original Sin 1. took about eighty odd hours to get to the door that says sorry mate, not enough magic stones

[–] OldChicoAle@lemmy.world 10 points 3 days ago (5 children)

For me it's always been Zelda games.

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[–] cmhe@lemmy.world 9 points 3 days ago* (last edited 3 days ago) (4 children)

I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

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