Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Rules
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This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.
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Authorized Regular Threads
Related communities
PM a mod to add your own
Video games
Generic
- Gaming: Our sister community, focused on PC and console gaming. Meme are allowed.
- Photo Mode: For all your screenshots needs, to share your love for games graphics.
- Video Game Music: A community to share your love for video games music
Help and suggestions
By platform
By type
- Automation games
- Incremental Games
- Life simulation
- City Builders
- Cosy Games
- CRPG
- Otome games
- Shmups
- Visual Novels
By games
- Baldur's Gate 3
- Cites Skylines
- Cassette Beasts
- Fallout
- FFXIV
- Minecraft
- No Man's Sky
- Palia
- Pokemon
- Skyrim
- Stardew Valley
- Subnautica 2
- Workers & Resources: Soviet Republic
Language specific
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I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.
There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.
And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.
Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.
Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.
Came looking for someone to say Minecraft. If I'm not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, on crafting maps with a little icon that shows where I am, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.
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best place to build your base to not get lost x)And as a bonus, you spawn there without needing a bed
Open ended games, like Minecraft and NMS , can be really hard for people who only play 'on rails' type games to wrap their minds around. 'Whats the point?', the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.
Wherever Stanley Parable is a game or not, isn't really important. Someone could make the argument that open ended games, without a clear winning or completion state aren't games, but instead simulations.
Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.
Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven't seen before a challenge? If not, that would exclude many other genres.
So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.
I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.