Nope.... always online multiplayer PvP game ain't System Shock ...and it sure as hell isn't Deus Ex
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Oh, multiplayer competitive? No thanks. I have no interest in that at all.
Yep, hard pass. I'll occasionally play a co-op game here and there with friends, but as soon as you add pvp, especially if required, I'm out without regret and nothing will bring me back.
Huh. Thief 1&2, System Shock 1&2 and Deus Ex make up half of my top 10 games list. But multiplayer? I donno, maybe if there is also a good single player campaign I'll be interested. I'd be happy with a modern Thief 1&2 remaster. NewDark and TheDarkMod are great, but I'd love to have full raytracing in Thief.
A co-op campaign I'd be down for, but I can't say I'm excited for this. I'm just not feeling the vibe.
Coop Immersive Sim sounds awesome to be honest.
It's called Thief, not Thieves
OtherSide also failed to make System Shock 3 so expecting this to ship is... hopeful
I hope they mean thief the Dark Project and not Thief (2014).
If Warren Spector is actually involved I'll give it the benefit of the doubt but I'm not thrilled about the competitive multiplayer aspect and the trailer presentation made me think "hero shooter" more than Deus Ex/Thief spiritual successor. Also Spector's track record over the 20 post-Eidos years isn't exactly glowing.
As a Spies vs Merc (2013) enjoyer, i'd like to try it. And of course the server will be dead within weeks of lauch, lol.
Why the hate for multiplayer? Yes the title is wrong but the trailer looks simple and fun.
Well.. saying something is a spiritual successor to deus ex and then saying it is a multilayer title is doing what exactly? Clickbait? In what way is it a spiritual successor then? I dont mind mp, I mind being misled.
Yeah that's what I said. But it doesn't explain the general sentiment here at all.
deus ex... thief...
multiplayer.
It doesn't add up
I really appreciated learning how much Immersive Sim is in Indiana Jones.
You get a hazy overhead map and need to navigate lots of hidden entrances, presented through verticality, exploring to find valuables. You can win in combat through good reflexes, but once surrounded your only option is to run. There's no detective vision, and it instead relies on vocal barks where guards chatter or cough or sneeze often enough to remind you where they are.
The stealth isn't fully on par, since you're low on gadgets and darkness doesn't seem to do a lot, but it's there. I got the same sense of glee as Soulslike games when I take a long circuit to some door, unlock it, and it leads back to a common area, providing me a new shortcut.
Taffin' good news
You want spiritual successors to Deus Ex & System shock ? Look up Peripeteia & DeepState (They are still in development though)