this post was submitted on 03 Aug 2023
17 points (79.3% liked)

Games

32582 readers
1548 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Something I've noticed while playing #totk is that the further I progress, the less I want to fight enemies. It's no big deal killing everything I see when my weapon is stick with a rock attached but now that I'm running around with pristine weapons with lynel horns I don't want to use them on random enemies.

#gaming @games

top 10 comments
sorted by: hot top controversial new old
[–] DharkStare@lemmy.world 9 points 1 year ago* (last edited 1 year ago) (1 children)

I have a Lemmy and Mastodon account and decided to see how well linking a Toot to a Lemmy community would work. It was surprisingly smooth. Mastodon even provided some autocomplete for the community.

Edit: it did the title a little weird but everything else was fine.

[–] rockerface@lemm.ee 4 points 1 year ago

Glory to the federation!

[–] ono@lemmy.ca 8 points 1 year ago

I find carrying a variety of weapon tiers avoids this problem. Also, sneak attacks, environmental kills, fire, confusion, sages, trampling...

[–] SandLight@lemmy.world 6 points 1 year ago

The combat far and away is the weakest portion of TotK, as it was in BotW. They did nothing to make it less tedious. The enemies are damage sponges and weapons are brittle toothpicks.

I think long term I will think back with more fondness to the much shorter open world game without combat called Sable. That game is worth playing if you're feeling burnout and want a shorter, completable experience.

[–] EncryptKeeper@lemmy.world 5 points 1 year ago

This is a big problem a lot of people have with the games. It’s a game design anti-pattern for sure, punishing you for having fun.

[–] echo64@lemmy.world 5 points 1 year ago (1 children)

Yeah it definitely is just a chore levied on the player, but that's kind of the game progress of these zeldas. You are either bothered by the constant churn of having to find and create new weapons or you are delighted because you enjoy attaching things to other things just so dang much.

I hope the next zelda just has a sword and the combat gets a lot more thinking through

[–] Dharkstare@mastodon.world 3 points 1 year ago (1 children)

@echo64 I think the system wouldn't be too bad if there was an easier way to get the base weapons. One of the things I really dislike is hunting for specific weapons. I've only found one of those deku spears in my entire playthrough. Also, having to break my weapons killing enemies so I can get their weapons seems counter productive.

[–] echo64@lemmy.world 3 points 1 year ago

Yeah see this is the problem, you want to work towards a goal like a deku spear, then be able to use that reward as a tool to further your next goals

Botw/totk is really designed around churn and chores. Your goal is just exploring in this world and maybe the few permanent upgrades. Everything else is specifically designed to be chores and busywork as you do that.

Some people find the act of exploration, the only reward they need in the game. Some of us want more going on, but that's not the game nintendo wanted to make.

[–] Boxtifer@lemmy.world 5 points 1 year ago

I had this problem with the get go. I just found it annoying that I would have to sacrifice my weapons to potentially get an amber or some arrows.

[–] claz@mastodon.social 1 points 1 year ago

@Dharkstare @games get yourself a wanky enemy attribute weapon (WEAP) and have no qualms beating out lowly silver bokoblins!