this post was submitted on 18 Oct 2024
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[–] Blackmist@feddit.uk 14 points 10 hours ago

12 years of early access. Thousand dollar DLC spaceships. Remaining players "happy".

This is as close to a cult as you will find in gaming.

[–] TheEighthDoctor@lemmy.world 10 points 14 hours ago

Apparently the player base is happy with how things are and the only people complaining are doing from outside

[–] Harvey656@lemmy.world 13 points 17 hours ago* (last edited 14 hours ago) (2 children)

They aren't listening to their community is what. I play almost daily, and all they fucking talk about is 'wait for 4.0, it's going to be so much better!' But they refuse to fix major problems, performance sucks, and the recent 3.24.2 patch may or may not have borked the game in many ways.

They need to perfect the game that already exists, fix the issues and iron out the code before working on more fucking mechanics. I swear it's so bad. The article calls Chris a perfectionist, but that couldn't be furtfrom the truth, he is a dreamer, that says put this amazing thing in then forgets about it and moves on to the next thing overnight. The game will go nowhere until he's gone.

Edit: fixed a spelling error and added some basic formatting.

[–] dax@feddit.org 7 points 10 hours ago (1 children)

The interesting part is, if they say the game is complete or at least in "1.0" shape, it will suddenly mean that people will judge it as a product and not just a vision. CIG won't call it finished as long as they possibly can.

[–] Maalus@lemmy.world 5 points 10 hours ago

The game was supposed to be finished 6 years ago. 12 years in development for what we have now is a joke

[–] Denjin@lemmings.world 4 points 11 hours ago

Bug fixes don't bring in new whales with investment money, new silly features does.

The point ceased to be about making the game years ago and became about attracting new money because that's easy and making good games is hard.

[–] ms_lane@lemmy.world 11 points 19 hours ago

It was a scam then and it's still a scam now.

[–] Jrockwar@feddit.uk 171 points 1 day ago (7 children)

$700 million is the estimated development cost of the Falcon Heavy.

Not a game, not a space simulation, but the actual Falcon Heavy rocket. A rocket that can actually go into space.

I know they're different things but I thought I'd leave this here to put things in perspective.

[–] TheYang@lemmy.world 7 points 1 day ago (1 children)

but only as in the modifications to Falcon 9 to make Falcon Heavy, right?

[–] Jrockwar@feddit.uk 5 points 1 day ago

I don't think so, SpaceX claimed (and NASA apparently verified) that the development costs for the Falcon 9 were $300 million. It's in the Wikipedia article, also here: https://newspaceeconomy.ca/2022/10/23/how-much-would-falcon-9-have-cost-if-it-was-developed-by-nasa/?amp=1

I was under the impression that the Falcon Heavy was a ground-up development. But in any case the Falcon 9 was cheaper, so go figure...

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[–] nutsack@lemmy.world 2 points 17 hours ago

pay to win pay to shit your pants pay to get ripped off

[–] Mandy@sh.itjust.works 78 points 1 day ago (1 children)

All bs and scam atuff aside. This is what happens when you have a leader who never gets told no.
Dude never finished and feature krept freelancer too before Microsoft kicked him to the curb and finished it themselves.

[–] SupraMario@lemmy.world 25 points 1 day ago (1 children)

Yep, feature creep is basically this entire dev cycle. Dude just keeps adding more and more and never really finishing anything. I grabbed the game on sale a few years ago, I have maybe 15 hours into it. It's got stuff to do, but not what I would expect from the money and time that's been spent on it.

[–] LouNeko@lemmy.world 8 points 1 day ago (1 children)

At those time frames it's not just feature creep you have to worry about, but tech- and social creep as well. Think back what games were popular 12 years ago and what hardware we had. That's why usually in longterm, large scale projects you have a technological freeze, where you essentially ignore all progress made outside of your project for the sake of completion, which Star Citizen clearly hasn't done.

[–] Mandy@sh.itjust.works 2 points 1 day ago

Onebof the reasons it runs like shit with seemingly going random glitches
They changed engines 4 times.

Their code is held together like an ork gargant

[–] FancyLad@lemmy.world 63 points 1 day ago (3 children)

Vaporware until proven otherwise. I've given up on caring

[–] limitedduck@awful.systems 27 points 1 day ago (1 children)

Stat Citizen has its problems, but it's literally not vaporware since there's something available that you can download and play with.

[–] Cagi@lemmy.ca 7 points 1 day ago* (last edited 1 day ago)

It is the exact opposite of vapourware, even. They have over a thousand employees in multiple studios across the globe pushing out regular, massive updates.

[–] Fecundpossum@lemmy.world 29 points 1 day ago (5 children)

Yeah, and it’s sad bro. I put about 900 hours into Elite: Dangerous, which I enjoyed a great deal, but it still left me longing for something with more depth. Back then I thought Star Citizen would be the next leap forward in my career as a space trucker who dabbles in bounty hunting and deep space exploration. I wanted to have games worthy of justifying a home cockpit setup, and now it seems like a lost cause.

I really hope someone picks up the torch. Even if it’s just Frontier making a generational leap with the Elite IP.

[–] subignition@fedia.io 24 points 1 day ago (1 children)

Elite:Dangerous is sad for its own reasons, too, and I have a similar count of hours logged. Glacial pace of development and a lack of strong game design / sense for balance. I'm still stunned by how much of a selling point the background simulation was, and how limited it actually is in practice (it did get some love over the years, but far too little too late IMO.)

[–] Passerby6497@lemmy.world 4 points 1 day ago (1 children)

I really wanted to like it, but it just never scratched the itch when I played it. I love stuff like freespace 2, but E:D just never did it for me. Which sucks, because the community search thing sounded really fun at the time.

[–] gamermanh@lemmy.dbzer0.com 3 points 1 day ago

It annoyingly needs a more complex HOTAS to properly play than most cheap entry-level ones have, while also not having ENOUGH complex need to justify me pulling my godamn keyboard over for

Literally the main reason I don't play it even though slapping my quest 2 on and space VR flying is fucking fun

[–] erin@lemmy.sidh.bzh 9 points 1 day ago (1 children)

you can try X4: Foundations ^^

[–] TachyonTele@lemm.ee 8 points 1 day ago (10 children)

The controls in X4 are so horrible though.

[–] peopleproblems@lemmy.world 5 points 1 day ago (2 children)

Good lord if that ain't the truth.

It has every opportunity to be good, but I can't even navigate the goddamn menus, let alone step into my ship.

Forget about using something other than a mouse and keyboard too, it just won't work.

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[–] FancyLad@lemmy.world 5 points 1 day ago (1 children)

I remember how awesome Distant Worlds was, as a community event, and I wish I appreciated it more at the time. 65000 light years and back, I even bought a T-shirt and coin to commemorate the event lol o7

[–] Fecundpossum@lemmy.world 6 points 1 day ago

My big in game accomplishment was making it to SagA*, I spent some time in colonia and joined a discord of nerds that hung out there getting big exploration creds. I actually made the trek all the way back to the bubble after spending about a month in the galactic core. It was an epic adventure in my mind, but afterwards it was hard to be motivated for the engineering grind.

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[–] morbidcactus@lemmy.ca 6 points 1 day ago* (last edited 1 day ago)

I sold my pledges off 9 years ago, the reason I even made a reddit account in the first place. Was getting disillusioned with it back then and I was super excited when I initially backed it, had a decent amount of ships in the hangar at the time, but felt like I was only ever going to see them in the hangar

[–] brsrklf@jlai.lu 53 points 1 day ago (1 children)

Roberts is relatively well-known in and out of the Star Citizen community for being a perfectionist at the best times.

In a parallel universe, Roberts would have been allowed to continue working on Freelancer, and it would still be in development hell in 2024 with no end in sight.

[–] Maalus@lemmy.world 1 points 10 hours ago (1 children)

On the other hand, Starlancer is a perfectly contained game with great singleplayer gameplay, story, coop and a lot of attention to detail that shines and rewards good players for playing the game. So he can do stuff well, the correct environment needs to be there for it to happen though.

[–] brsrklf@jlai.lu 1 points 7 hours ago* (last edited 7 hours ago)

You're probably right. But getting free rein and an almost infinite source of funding is certainly not that environment.

[–] misk@sopuli.xyz 48 points 1 day ago

I imagine that the news headlines of the future will be:

12 Dyson Spheres and 700 Million Years Later, What's Going on With Star Citizen's Development?

[–] jagermo@feddit.org 31 points 1 day ago* (last edited 1 day ago) (2 children)

I backed it with about 60$ on the Kickstarter and have tried a few alphas. It's nice but unpolished. I don't care about the drama and by this point, if they release a game, I'll be happily surprised - and if not, meh.

[–] fulg@lemmy.world 8 points 1 day ago (1 children)

Same for me, though I did splurge a bit ($150 I think) to get the game on a USB key shaped like one of the starships in the game. I will never get that USB key…

If they ever get done I will consider spending more time with it, I don’t really care for early access into an unfinished game.

I should have asked for a refund when we had the chance…

[–] jagermo@feddit.org 5 points 1 day ago

Oh, wait, it was 30 usd. And i backed Shadowrun Online for 66, so Star Citizen might even be the better bet :)

[–] itsnotits@lemmy.world 8 points 1 day ago (1 children)

It's* nice but unpolished.

[–] DarkThoughts@fedia.io 4 points 1 day ago (1 children)

Tits* nice but unpolished.

[–] blargbluuk@sh.itjust.works 5 points 1 day ago (1 children)

I prefer unpolished tits personally

[–] LucasWaffyWaf@lemmy.world 1 points 1 hour ago

Iunno man, just a skinge of Brasso and them breats are pearly shiny 'n blindingly incandescent.

[–] TachyonTele@lemm.ee 16 points 1 day ago (1 children)

Why finish the game when you can sell "ships" for hundreds of dollars each?

[–] Murvel@lemm.ee 14 points 1 day ago (1 children)

Try thousands. Most expensive ship runs you about 3000$

[–] TachyonTele@lemm.ee 5 points 1 day ago (1 children)
[–] Maalus@lemmy.world 3 points 10 hours ago

No, it's horrific. And the reason why is evident in what the previous commenter said.

The most expensive "package" costs $48000. You just don't see it till you already spend like $10k on the game. They have two additional hidden stores that unlock when you spend money on the game already. The commenter above probably didn't see those two stores and only knows about the "reasonable" pricing.

[–] Mango@lemmy.world 6 points 1 day ago (1 children)

I get the emails all the time and have no idea what's going on.

I try to follow the emails also but its a hot mess. I can never understand any interesting developments. Its like reading AI jibberish.

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