this post was submitted on 18 Sep 2024
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[–] CaptPretentious@lemmy.world 41 points 1 month ago (3 children)

This is what everyone wanted! Another "as a service" game! Oh, and look, a store front!

and partner with some “Sims” players to sell their own custom in-game content through the EA store as “Creator Kits.”

Would those "players" be musicians? 100% someone is already trying to figure out how to "collab" with Katy Perry. Big IPs of other franchises (movies/games/anime)? Are they going to do limited timed events to really push the FOMO? Did they see Fortnite and thought "Lets do that!".

[–] RightHandOfIkaros@lemmy.world 13 points 1 month ago (2 children)

Sims multiplayer sounds like it could be fun, but it is highly dependant on how that is implemented. The other "features" just sound like shareholder porn.

[–] Kolanaki@yiffit.net 12 points 1 month ago (4 children)

Sims multiplayer sounds like it could be fun

Me, who remembers The Sims Online: 🤣

[–] Naz@sh.itjust.works 6 points 1 month ago

Making pizzas in slave-like conditions

"Mmmh, this sure beats pressing fast forward for 8 hours in single player"

[–] atrielienz@lemmy.world 2 points 1 month ago

Pretty much exactly what I thought of.

[–] Lemminary@lemmy.world 2 points 1 month ago (1 children)

Oh no, I never got to play online. Why wasn't it fun?

[–] Kolanaki@yiffit.net 4 points 1 month ago* (last edited 1 month ago)

There wasn't anything to do. The whole loop of the game was basically akin to making a carnival midway and trying to sucker other players into your home to have their sims pay your sims for crap they could have used in their own home. All so you can buy better attractions for more money.

I imagine a new version would simply change the sims paying other sims to players paying EA directly.

[–] brygphilomena@lemmy.world 2 points 1 month ago

Hell, I still have the CD installer. And I think the soundtrack CD.

I did enjoy the puzzle houses people would make though.

[–] Peffse@lemmy.world 3 points 1 month ago

I gave FreeSO a try since it's an open-source implementation of Sims Online, but the hookability wasn't there. We've come so far from the days of Sims 1...

[–] DarkThoughts@fedia.io 11 points 1 month ago (1 children)

Nah, they just see all the paid Sims 4 mods and want a cut for that.

[–] LiveLM@lemmy.zip 2 points 1 month ago* (last edited 1 month ago)

I mean, it’s better than them releasing a Sims 5 and making people buy their hundreds of DLCs all over again, no?

[–] poshcrow@lemmy.world 21 points 1 month ago (3 children)

time to make a clone of the sims and cash in!

[–] Ephera@lemmy.ml 10 points 1 month ago

There's two alternatives currently in development, inZOI from the PUBG devs, and Paralives from a smaller indie studio.

[–] Lost_My_Mind@lemmy.world 10 points 1 month ago

I'll just play Sims 1.

[–] athairmor@lemmy.world 8 points 1 month ago

Don’t bother, Meta’s Metaverse is going to blow it away! ~/s~

[–] Katana314@lemmy.world 6 points 1 month ago

I sort of picture this happening more often at the graphical plateau. It used to be that these franchises needed big face lifts to stay relevant, but even that can sometimes happen with a lighting update.

The other reason might be if they want to do subtractive redesigns of the core concept but I’m still not sure what that should be for The Sims.

[–] ms_lane@lemmy.world 1 points 1 month ago

No Sims 5 because both competitors dropped out?