this post was submitted on 19 Aug 2024
213 points (97.3% liked)

Games

32518 readers
1552 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

you are viewing a single comment's thread
view the rest of the comments
[–] somnuz@lemm.ee 2 points 2 months ago (2 children)

Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music.. So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.

[–] Dasus@lemmy.world 3 points 2 months ago* (last edited 2 months ago) (1 children)

Fair enough.

My point is that the reason you played this game so much is that it existed because of Super Mario.

Thus the answer to OP's question in relation to this would be Super Mario Bro's, from which Crash is derived.

[–] somnuz@lemm.ee 1 points 2 months ago (1 children)

Well then.. To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.

[–] Dasus@lemmy.world 1 points 2 months ago (1 children)

See but the question isn't "originated".

It's "popularised".

Which Mario clearly did, outpassing both "Galaxian" and Crash in terms of popularity.

I know that Crash is bigger for you, but in the big picture, comparing Mario to Crash is like comparing Pokemon to Digimon.

https://vgsales.fandom.com/wiki/Mario

The main core series, Super Mario, began with the platformer game Super Mario Bros. (1985) on the Nintendo Entertainment System. The main games consist of Mario trying to rescue Princess Peach from the villain Bowser and saving the Mushroom Kingdom.

As of June 2024, the Mario video game franchise has sold more than 900 million units worldwide, making it the best-selling video game franchise of all time. The main Super Mario series alone has sold more than 495 million copies worldwide.

Super Mario Bros. 1985 NES, estimated revenue $1,652,300,000

Have to scroll quite far down this list https://en.m.wikipedia.org/wiki/List_of_best-selling_video_game_franchises to find Crash.

[–] somnuz@lemm.ee 1 points 2 months ago (1 children)

See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”..

[–] Dasus@lemmy.world 1 points 2 months ago

Hmm. Fair enough, fair enough.

[–] Cypher@lemmy.world 2 points 2 months ago

You've likely listened to the same or similar lectures I have on level design and I seriously apply those lessons to every single game and UI I have influence over!