this post was submitted on 15 Jul 2024
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What's interesting to me is of course how cheaply Bioshock got made compared to today's blockbuster hits. Somewhere, we took the wrong turn in regards to modern game development, truly.

Too many managers to pay and as a result too high personel costs, I would assume. :<

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[–] ms_lane@lemmy.world 72 points 4 months ago* (last edited 4 months ago) (3 children)

Skyrim was made with a staff of around 100 people.

Starfield was made with a staff of around 450. It's worse in almost every way.

Too many cooks.

[–] grrgyle@slrpnk.net 26 points 4 months ago (1 children)

Also too many mouths to feed. When you've got so many people (including admin) to keep paying, then you can't "afford" to make a cute little experiment. You've got to go huge production, latest fads, cutting edge, and super broad appeal.

What kind of identity can a game like that even hope to have?

[–] A_Random_Idiot@lemmy.world 6 points 4 months ago (1 children)

One that appeals to a mindless horde of idiots that need the newest shiny.

[–] ripcord@lemmy.world 2 points 4 months ago (1 children)
[–] Carbonizer@lemmy.world 3 points 4 months ago

No, a game crammed with psychological tricks to keep players addicted while milking them dry through microtransactions.

[–] exu@feditown.com 19 points 4 months ago

You're forgetting all the labor by mod authors to fix Skyrim.

/s kinda

[–] ArcaneSlime@lemmy.dbzer0.com 0 points 4 months ago (1 children)

And skyrim<Oblivion<Morrowind. I don't like the trend.

[–] HawlSera@lemm.ee 1 points 4 months ago* (last edited 4 months ago)

Morrowind is only "good" because of nostalgia goggles Oblivion > Morrowind