this post was submitted on 03 Jun 2024
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As a nod to this, there is a part in Obduction that does the same thing. If you've never played it, it's well worth it. Just keep the "cyan brain" on when you play!
I've been stuck in Obduction for the past 3 or 4 years, last I remember I was trying to solve a rosetta stone type problem in a pump station
I'm not sure how to help, but so much of that game is interlinked with itself, where few things are standalone. It took a while for us to get through it.
Surprisingly, people say the gauntlet at the end is the hardest part, but we got through it pretty painless. It was some door that we missed as we ran through the world's that tripped us up and needed to get a spoiler to continue.
I have played through that and I don't remember that part, did they make it easier to find or something? I'd be shocked if they left it the same, it really sucked.
It was easier I guess because it was a 3d world. But it was in Farleys house. When you go in through the back after you input the security code, that door stays open. When you close it from the inside, it reveals a tunnel that (eventually with seeds) leads to her private area with her things.
Actually the 3d thing makes a lot of sense. I had a walk around the new Myst game recently and everything's location was so much clearer when you weren't navigating it through static screens.
Same when we went through myst as well, the masterpiece one, not the new one.
Despite the limitations though, riven had an absurd amount of "views" or screens to give you the feeling that you were there. When I revisited it, I was afraid after the full 3d version, the kids and I wouldn't adapt to the still frames, but they held up surprisingly well!