this post was submitted on 03 Jun 2024
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[–] off_brand_@beehaw.org 13 points 6 months ago (1 children)

Look if someone's having a bad time, it don't cost much to throw em a bone. Like sure, that last attack killed them a round early because everyone has had a moment to feel proud today but you. Or like the spellcaster who is feeling a bit shitty because every monster has saved against their spells by some fluke today.

Like if they aren't having fun, what am I doing here?

Video games do this shit all the time. Famously the first GoW gave new players a small boost in multiplayer. It led to a community and better engagement in the long run because people had more fun. BG3 has that goofy 'karmic dice' system, which is on by default. Fire emblem lies. etc etc

[–] jjjalljs@ttrpg.network -5 points 6 months ago (2 children)

the problem with flubbing is the dishonesty and unilateralness. You can play a different system that doesn't create the situation your players don't like so easily.

Or honestly just import Fate points and "succeed at a cost" into dnd. The dice system still sucks but that would help tremendously.

[–] Umbrias@beehaw.org 6 points 6 months ago

Fudging isn't unique to DND, though I agree that people would be better off trying anything else.

The system is a means to an end. No system captures its tone perfectly through mechanics.

[–] Allero@lemmy.today 3 points 6 months ago

Fate points sound cool, ngl