this post was submitted on 27 Nov 2023
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Asklemmy

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[โ€“] luthis@lemmy.nz 13 points 1 year ago (3 children)

Reminds me of Arx Fatalis. I think it's the only game I've seen where casting spells requires you to trace a rune in the air instead of pressing the cast button.

[โ€“] TIN@feddit.uk 10 points 1 year ago (1 children)

The old Lionhead game, Black and White, had a gesture system which was similar. Didn't work very well, but the thought was there.

[โ€“] Quetzalcutlass@lemmy.world 4 points 1 year ago (1 children)

I can't think of a game that deserves a modern VR remake more than Black and White. I wonder who owns the rights these days?

[โ€“] ArmoredThirteen@lemmy.ml 5 points 1 year ago (1 children)

I've been saying this for years, game is like the perfect concept for VR. I think Microsoft would own the IP yeah they bought Lionhead?

[โ€“] Quetzalcutlass@lemmy.world 2 points 1 year ago (2 children)

That was my first thought, but I remember there was some rights snaggle that kept B&W from appearing on GOG. Looking it up, according to an interview the source code and IP are owned by Microsoft but EA still has the distribution rights.

[โ€“] ArmoredThirteen@lemmy.ml 2 points 1 year ago

Well that sucks :I

I love capitalism "Hey instead of someone doing something with this lets all sit on it and give everyone the middle finger. If I can't profit nobody can"

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[โ€“] Philote@lemmy.ml 7 points 1 year ago

Drakan: Ancient Gates was my inspiration. Their magic casting blew my mind back in the day and I never understood why no one else has utilized that system. I will have to check out Arx Fatalis.

[โ€“] davidgro@lemmy.world 2 points 1 year ago

Harry Potter: Wizards Unite had spells you cast by tracing a shape on screen, representing wand movements (and it was graded on how closely you matched that spell's shape as well as on speed.)
Not a complex system, but some of them took some effort to get a good cast.