this post was submitted on 27 Nov 2023
316 points (97.9% liked)
Asklemmy
43945 readers
585 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I would love a game with a timeloop built into the discovery, combat, and storytelling mechanics, a la Deathloop and Prey: Mooncrash, but instead of a first person shooter about murder, make it an isometric heist game that doesn’t hold your hand. You gather clues and tips and tricks through each loop and through exploration, until you build a final plan of attack to end the loop.
Deathloop’s biggest flaw was not playing into the fact that it was, at its core, a puzzle game. The objective markers and notes kind of ruined the climax of the game for me. Absolutely incredible otherwise.
Loop Hero has some interesting time loop stuff that is very well merged into the story and mechanics. It isn't a particularly complex game and is a rogue-lite
I’ve never heard of it but it sounds extremely creative. Thanks for mentioning it!
You might want to check out Outer Wilds.
It's not an isometric heist game, but it's about gathering clues through time loops in an open world.