this post was submitted on 04 Aug 2023
1443 points (98.8% liked)

Games

32684 readers
815 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

From Steam's self-published stats.

Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.

Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.

you are viewing a single comment's thread
view the rest of the comments
[–] TheOctonaut@mander.xyz 61 points 1 year ago (3 children)

As in DVDs or Blu Rays?

Computers running for hours just downloading, servers running hot to share the files, extra bandwidth in use - certainly not free.

But in contrast to producing optical media, burning data onto it, printing a cover, sticking it in a plastic box, sticking that plastic box in a larger box with polystyrene peanuts, putting that box with other boxes on a pallet, wrapping them in shrink wrap, flying them across the world, discarding the wrap, breaking down the pallet, driving individual boxes around a region, having an employee come to the store early by car to unload boxes, and have them put individual game cases on display on metal shelves and then lighting and air-conditioning said game cases for a few weeks until they're all sold to customers who drive to and from the store, and then run it on their local computer... Download has got to be more efficient. Certainly when most games then have an update to the disc version already required to download by the time the customer gets home.

[–] fidodo@lemmy.world 27 points 1 year ago

The vast majority of the distance covered is using light as the transmission medium, so we can't really get much more efficient than that.

[–] UntouchedWagons@lemmy.ca 6 points 1 year ago

Just a note that commercially produced disks aren't burned they're pressed. I'm not sure which is better environmentally however.

[–] chemsed@lemmy.ca 3 points 1 year ago

This guy life cycle analysis