this post was submitted on 10 Nov 2023
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[–] antihumanitarian@lemmy.world 2 points 1 year ago (1 children)

Architecture emulation for current gen games is exceptionally unlikely right now. At a fundamental level, wine/proton doesn't change the instructions the code describes, rather it translates the input and output. It's a reimplementation of the same instructions in Windows. For architecture crossing you'd either have to create virtual hardware, which adds tremendous overhead, or recompile the binary. Recompilation is theoretically possible, but for x86_64 to ARM64, for games no less, it's beyond the realm of mortals. It's like how some jokes can't be translated between languages; the structure and vocabulary is just too different.

[–] MrScottyTay@sh.itjust.works 1 points 1 year ago

Microsoft and Apple have some form of x86 to Arm translation at the moment. Also I know it's not something that's really done now. I'm not arguing it can be done right this second cause valve are talking about that there's something they want to do but can't yet and need technology to get a bit better before they move on with their plan. I'm saying this feels like the most logical thing that they're waiting for.