this post was submitted on 23 Oct 2023
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Yeah Frontier really dropped the ball with game design for E:D, the ratio of grind to content is just ridiculous.
I mean it's definitely a fun game for a while and it gives space a sense of scale like nothing else, but everybody I personally know who's tried it has ended up exactly where you and I did. It's a mile wide and an inch deep, and sooner or later folks realize they're just doing the same mission, seeing the same planets, visiting the same Guardian ruins, seeing the same spaceports, again and again.
The planetary procedural generation is somehow especially disappointing. While, yes, they're all unique in a mathematical sense and the fact that it's a 1:1 simulation of our galaxy based on real astrophysics is extremely cool, once you've seen one icy lump you've seen them all; the variety of planets you can actually land on is very small, they're all barren and have no weather, no oceans or anything like that, just rock or ice. And if you're playing as an explorer the "alien life" you can scan is limited to a handful of plants that all look identical except for some minor color variation. So the fact that the topography of this particular icy lump is different from that other icy lump is lost when that's the only thing that distinguishes them
I got bored of Elite Dangerous when I remembered I don't like trucking simulators.
Anyway, No Man's Sky is more fun.
Heh, personally I enjoyed the space trucking in E:D and don't like NMS all that much. E:D's more realistic aspects like the physically modeled solar systems and their ridiculous distances, let alone the distances between stars etc etc are what drew me to it and what make NMS a bit meh for me.
A combination of NMS and E:D that's closer to E:D, with the possibility of sufficient amounts of space trucking and wandering around planets gawking at the scenery is what I'd need ๐