this post was submitted on 23 Oct 2023
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RE Engine: Monster Hunter, REMakes, DMC. All run beautifully

Idtech: Doom 2016 and Doom Eternal are super optimised on low end hardware

Then you have Unreal Engine 5 which needs top end hardware to run (Remnant 2, Lords of Fallen) and

Gamebryo/Creation which still has bugs from Morrowind in Starfield.

Not sure if related but City Skylines 2 needs several times $$ investment for slight improvements over Cities 1 on Unity

Now a splash screen either makes me smile or cringe. Just wished everything ran RE engine

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[–] Renacles@discuss.tchncs.de 67 points 1 year ago (1 children)

Game engines are basically like a set of tools, they don't fit every single case.

[–] Carighan@lemmy.world 34 points 1 year ago (1 children)

Just remember how plasticky and stiff the characters in Dragon Age Inquisition looked because of the mandate to use the Frostbite 3 engine for ~everything, no matter how unsuited it was to a high fantasy world.

[–] Renacles@discuss.tchncs.de 18 points 1 year ago

Exactly, engines can be as good as they get and still be the wrong fit for a game.

Creation gets a lot of criticism but it's the whole reason why Bethesda games have that unique feel to them and are as moddable as they are.