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Ray Tracing isn't used well enough to justify the performance hit in pretty much all but 1 game I have ever played (cyberpunk 2077; real time reflections off wet surfaces and glass really stand out and look fantastic).
And upscaling looks horrendous compared to just running at a native resolution. I prefer to not use it, but sometimes it's necessary either because the game doesn't let you not use it (mostly seen with console games) or because it's so poorly optimized you need it to just get a baseline acceptable fps.
The first game I played with Ray tracing is still the best one, that being Control. Due to how the game is filled with glass the Ray tracing names it all act realistically and it's great