this post was submitted on 27 May 2025
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[–] jacksilver@lemmy.world 2 points 2 days ago (2 children)

I feel like Soma was a decent metaphysical question wrapped in a okayish walking simulator.

It got a lot of praise, but basically boils down to the question "what makes you you" with nothing else about it standing out.

If the gameplay isn't a driving factor of making the game objectively good, then I don't think it counts.

[–] MintyAnt@lemmy.world 3 points 2 days ago (1 children)

The lack of gameplay is fine, and very much important to call out for any new players. There's a whole genre of "you're playing a movie" that SOMA fits nicely into

[–] jacksilver@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why "objective" masterpiece is hard to define, as nothing is really objective in these opinions.

Other games I'd consider better in the walking simulator category:

  • Unfinished Swan
  • Firewatch
  • Gone Home
  • Stanley Parable

Edit: Fixed formatting

[–] kinther@lemmy.world 2 points 2 days ago (1 children)

Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.

[–] jacksilver@lemmy.world 1 points 2 days ago

I don't disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

But I guess it largely just boils down to the fact Soma just didn't do much for me.