this post was submitted on 21 May 2025
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[–] kn0wmad1c@programming.dev 10 points 1 week ago (1 children)

Yeah, or keeping suits who aren't gamers away from making calls about the game's development.

[–] CosmoNova@lemmy.world 2 points 1 week ago

That‘s the critical one. It‘s not about budget or outsourcing or whatever. It comes down to who makes the decisions and why. In a lot of cases it‘s people with a finance background who couldn‘t care less about the medium they‘re working with and that can be a major issue. Gaming being a bigger industry than music and film combined has attracted a lot of people who only think in dollar bills and it shows. Luckily however, there are still a lot of passionate teams with leaders who have a love for games.