this post was submitted on 11 May 2025
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Yeah, Zelda was originally what I thought of when I heard "ARPG" because I grew up on the NES games. If I started w/ something later, I might consider the series "action-adventure" instead, because the definition of what an ARPG has changed somewhat. And yeah, I'd consider BotW "action-adventure" as well using today's definition, but it would've been an ARPG using the earlier definition.

There are plenty of other somewhat similar games that do qualify as ARPG today that are very different from Diablo games, like the Ys series, Gurumin, and Cross Code. The Ys series is fairly diverse, but generally speaking, gear upgrades are plot-based (find in a chest in the dungeon you're exploring) and there's not a ton of diversity, and leveling your character is very important (1-2 level difference can be the difference between a nearly impossible boss fight and a manageable one). In Gurumin, there is a fixed set of upgrades, and you combine these to get effects. CrossCode has stats, unlockable abilities, and action-oriented combat. Loot isn't really a major part of any of those games, they're too action-oriented to be an RPG, and they have too much emphasis on progression to really be action-adventure.

Those are the sorts of ARPGs I absolutely love, yet everyone seems to focus on the Diablo-like dungeon crawlers where loot is a defining factor.