Games
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Related communities
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Video games
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- Gaming: Our sister community, focused on PC and console gaming. Meme are allowed.
- Photo Mode: For all your screenshots needs, to share your love for games graphics.
- Video Game Music: A community to share your love for video games music
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Old DOOMs up till 64. Halo 1 was also very repetitive in its lookalike hallways and got me lost multiple times. I don't miss the get lost mechanics of these games. Especially in doom where the function of the many look alike chambers was unknown to me so the architecture made no sense.
I remember playing Assault on the Control Room on Halo 1 and one of the doors glitched and didn't unlock. I must have walked around those hallways for hours trying to work out where I was supposed to go
Halo 1 was never difficult with Cortana telling you were to go and the waypoint on screen. Assault on the Control/Two Betrayals has arrows on the hallway floors and I never got turned around in The Library.
If you really want labyrinth level design from Bungie, the Marathon series is were it's at and completely explains why there's so much hand holding in Halo CE.
I think Hexen takes the cake among the "old Dooms", since it has a hub map and you have to revisit some levels to toggle switches that became accessible after toggling another switch in another map.
OMG! Yes! classic doom had some of the most frustrating level designs. I started to hate the game after being lost forever on some maps.