this post was submitted on 29 Apr 2025
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Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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[–] Elevator7009@lemmy.zip 2 points 11 hours ago (1 children)

Big shapez fan who wasn't interested enough in the sequel to buy it. What do you like about it?

[–] frank@sopuli.xyz 1 points 47 minutes ago

I'm glad you asked!

I didn't really like the aesthetic at first so I was on the fence.

It's 3D, and most things take up more space with plenty of them taking some height as well. This makes the builds a bit more complex in a fun way. Also, the scaling is wild. You need a LOT more shapes, so you can duplicate or make more efficient things, ship them by train eventually, really makes it feel like a different game by the end than it does in the start.

They have a huge content update coming June 2 as well