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I may be stretching the definition of cancelled a bit because we don't know if it was ever in development to begin with, but I will forever have a chip on my shoulder about Puyo Puyo 30th Anniversary.
The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan, but after Puyo Puyo Tetris's Switch port got localized in 2017 and sold really well, fans had high hopes that the pattern would continue and the next one of these would get localized too.
The pattern did not continue. Instead, Sega responded to PPT selling well by making Puyo Puyo Tetris 2. It's literally the exact same as the first game, only much buggier. It's a terrible game and I hate it.
To this day, we still have not gotten a proper mainline game. In fact, Sega just announced they're rereleasing Puyo Puyo Tetris 2S as a Switch 2 launch title. This is all the series will ever be from now on.
I was one of those people who bought Puyo Puyo Tetris as their first Puyo game, mainly to have a 1v1 Tetris on Switch. Turns out I really like Puyo though, but... "the tetris player is at a slight disadvantage". Or, as this video essay explains, the problem with PPT is that the two games are fundamentally so different it's impossible to balance them. Forcing them to play competitive online against each other, will always end up with a monoculture. In this case no one can play the first half of the Frankensteined game.
I'm sure Sega must realize that. Now they just have to care.
kagis
https://puyonexus.com/wiki/Puyo_Puyo_Chronicle
Hmm.
I think "Satan as a playable character" might be one of those cultural-issue things that would come up when considering localization.