this post was submitted on 17 Mar 2025
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[–] xnx@slrpnk.net 77 points 13 hours ago (1 children)

zero screenshots on the announcement page and zero screenshots on the homepage. Exactly what i expect from gimp lol

[–] AdrianTheFrog@lemmy.world 33 points 12 hours ago (1 children)

The UI looks the same lol

The layers are the big thing, but its hard to show because the final result looks the same anyways

[–] xnx@slrpnk.net 42 points 12 hours ago* (last edited 12 hours ago) (4 children)

Aw man i was hoping for a big ui upgrade like when blender released version 2.8 that now even cinema4d is copying.

I fear gimp truly doesnt care about its ui/ux because technically everything you want to do is possible as long as you learn the ways ans they dont care to attract an audience thats not die hard FOSS people. For example schools havent been able to use it because theyre so deadset on their nsfw name and schools cant have kids googling gimp with the pictures that will show up

[–] KneeTitts@lemmy.world 2 points 2 hours ago

I fear gimp truly doesnt care about its ui/ux

Why, because its been the single most requested change by the GIMP community for 20+ years and its the one thing they refuse to address?? Dont be silly, its not like the devs are acting like the guy who makes Filezilla who has been steadfastly refusing to implement a 'dark' feature simply because he does think anyone wants it.. oh wait

[–] Manalith@midwest.social 1 points 6 hours ago

My college taught us GIMP for anyone in the CIS program, but not the actual graphic design track.

[–] RoyaltyInTraining@lemmy.world 2 points 9 hours ago (1 children)

No self-respecting UI designer would ever want to work on that dinosaur of a codebase. The GIMP team is simply unable to do what Blender did, even if they made the UI their number one priority.

[–] mholiv@lemmy.world 7 points 4 hours ago (1 children)

I mean the whole point of doing the mega rewrite to gtk3 was specifically to enable such forward looking progress.

What they did in the 3.0 release was, largely, a massive modernization of a dinosaur code base.

Now that it’s done it makes sense to do a UI overhaul. Before 3.0 it made no sense to even try, now it does.

[–] KneeTitts@lemmy.world 0 points 2 hours ago (1 children)

Why not? Krita did it, they made an entirely new interface (hell they did it over 10 years ago) so why does the GIMP teams refuse to do the same?

[–] mholiv@lemmy.world 2 points 1 hour ago

They’re not refusing. They’re actually doing the opposite. But they needed to get their house in order first.

The 3.0 upgrade was the result of the getting their house in order and modernizing. Doing cosmetic changed before hand would have made no sense because those changes would have been thrown away when they would have to modernize things anyways.

I think I have an analogy.

Gimp was like an old American style wooden house that was flooded. After the water recedes you could try to make things look nicer by plastering and painting the walls etc. But as goes with flooded houses if you do this the mold will rot everything out.

In order to save a flooded house you need to remove all the dry wall and use fans to dry out the internals. Once things are dry then you can plaster and repaint things.

Gimp 3.0 was them ripping out dry wall and air drying the internals. Now that that is done it now makes sense to clean up the UI.

If you clean up the UI before you dry the walls out it’s just a waste of time because those improvements would need to be ripped out with the dry walls always.

It’s not perfect as far as an analogy goes but it’s close. Gimp should have never let the house flood in the first place. (Analogy breaks down here a bit). But since they did. They needed to fix the fundamental before it would be worth fixing the UI.

This all being said they could at this point genuinely refuse to change things UI wise. I hope they choose to pull a Blender or Krita but they don’t have to.

[–] _____@lemm.ee 1 points 12 hours ago

they could have just called gims or gum

naming stuff is important