this post was submitted on 06 Mar 2025
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I recently finished Assassin’s Creed Unity and loved every minute of it. The story, the gameplay, the revolutionary Paris setting, the movement—everything was amazing. Even in 2025, Unity’s ultra settings look incredible, and I don’t think any other game has managed to handle crowds of NPCs as well as it did.

Since I also love London, the Victorian era, and industrial themes, I picked up Assassin’s Creed Syndicate, thinking it would offer a similar experience. After three hours of gameplay, I can confidently say this is the worst AC game I’ve ever played.

• Story? What story? We’re just running around punching people from the start. The first assassination mission barely had any dialogue—just a lazy “now it’s done” or something equally uninspired. It feels like they didn’t even try to write a compelling narrative.

• Parkour is an absolute downgrade. After Unity‘s smooth and immersive movement system, I can’t believe how clunky and unresponsive Syndicate feels. It’s as if two completely different studios made these games, and the one behind Syndicate had no idea what made Unity great.

• Why am I fist-fighting instead of using real weapons? Where are my blades, swords, or anything fitting for an assassin? I assassinated my first target with punches. What is this nonsense? The combat feels mindless and disconnected from the series’ core identity.

• The world and characters feel lifeless. Nothing about the city feels as alive or immersive as Unity’s Paris. The characters move weirdly, and the world design just doesn’t pull me in.

• Red-coated enemies everywhere, for no reason. Why are these guys constantly hunting me down? Where’s the logic? It just feels like lazy game design, throwing enemies at you without any meaningful explanation.

I truly regret spending money on this game. It’s shocking how much Syndicate sucks after Unity. Did anyone else have the same experience?

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