this post was submitted on 14 Sep 2023
2017 points (99.3% liked)

Games

32504 readers
1533 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Picture taken from their Twitter

you are viewing a single comment's thread
view the rest of the comments
[–] Natanael@slrpnk.net 9 points 1 year ago (1 children)

It also depends on how many engine unique features you used, and what optimizations you applied. It's certainly possible, but doing it without changing any game logic will require very complicated translation layers which will likely cause performance issues. It might very well be easier to treat it as a porting and refactoring project. You might not even realize which behaviors are unique to each engine if you don't regularly develop in multiple engines.