this post was submitted on 12 Sep 2023
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[–] Defaced@lemmy.world 9 points 1 year ago (1 children)

There's unreal, Godot, and a couple others I can't think of off the top of my head. They're not as widely used because they lack the feature set of unreal and unity, but they're out there.

[–] BURN@lemmy.world 4 points 1 year ago (3 children)

That’s pretty much what I thought. Unity is so big because it offers a ton of features with a pretty permissive license. There’s not something comparable except unreal, which has an even worse licensing situation

[–] Aux@lemmy.world 5 points 1 year ago (1 children)

The thing about Unreal is that you can always negotiate with Epic Games. And if they like your project, they can even invest or provide tech support.

[–] BURN@lemmy.world 8 points 1 year ago

True, but you also have to deal with Epic, which is a downside for many. It’s a great engine without a doubt, but it does come with its downsides too

[–] EnglishMobster@lemmy.world 3 points 1 year ago

I dunno if Epic's licensing is worse. At least it's a cut of revenue and not charging per install.

Not to mention that Epic gives sweetheart deals to indies periodically. They make their money from Fortnite, not the engine.

[–] theterrasque@infosec.pub 1 points 1 year ago

Unity got popular because it was simpler than unreal, and way more feature complete than Godot.

Was.. these days unreal is easier to work with, and Godot is much more capable. So it's mostly inertia at this point. And now everyone is going to take a real hard look at the alternatives.