this post was submitted on 28 Aug 2023
117 points (92.1% liked)
Games
32654 readers
1485 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Grids aren't needed to get the same effect in a computer game. Also, when speaking about video games specifically, "grid based" combat has a bit of technical differences that you don't necessarily want or need in a strategy game. It affects positioning and animations. It makes diagonal movement and height changes awkward. It makes sense when playing PnP and helping to visualize and handle rules. But when a computer is doing all that in the background, having the freedom of movement and the visuals match a more realistic way of traversing terrain is better.
I don't really like grid-based movement in video games. It always feels weirder. It always shows how absurd some rules based on positioning are. It just sucks vs the more fluid style like BG3 has. Like, I love me some XCom, but I've played knock-offs that don't use grids, and they feel way better.