this post was submitted on 27 Nov 2024
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[โ€“] ICastFist@programming.dev 3 points 21 hours ago (1 children)
  • Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they'll either work in place or teleport to the thing where they're supposed to work. Sometimes they may still drop "inside" foundations, so you gotta remove/add them again from the base bench.
  • Enemy AI still sucks - same applies for your combat pals' AI. Attack, wait, maybe move a bit, repeat. They don't dodge or attempt to move except when positioning for an attack.
  • Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
  • I think those are mostly fixed
[โ€“] Tattorack@lemmy.world 3 points 20 hours ago

Guess I'll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.