sudotstar

joined 1 year ago
[–] sudotstar@kbin.social 20 points 6 months ago (4 children)

I think their original intent back when Proton originally launched was to just show generic Linux compatibility on any titles if it worked with Proton and was approved by Valve. I'm not sure why they stopped doing that.

[–] sudotstar@kbin.social 15 points 11 months ago* (last edited 11 months ago)

It's unfortunate, but it's understandable if effort needs to be focused on a single good UI widget ecosystem fully under Mozilla's control, rather than living by the whims of the three major desktop UI toolkits they have to support, as well as the hundreds of thousands of web pages that are exclusively designed and tested against Chrome which already has been using non-native widgets across desktop platforms for a very long time. I'm not in the web dev space anymore, but I'd constantly see sites built that were incredibly dependent on the exact pixel sizes of widgets as they would render in Chrome, and would visually fall apart on Firefox, or with other zoom/text size settings.

UI design across Windows, macOS, and Linux GNOME/KDE have converged enough that it's probably good-enough if Firefox continues down the path of just theming their own widgets with the OS/user's color scheme where applicable, and calling it a day.

[–] sudotstar@kbin.social 4 points 1 year ago

If I'm not literally touching the content I'm trying to scroll, I'll stick to the default orientation (scrolling down moves content down). Wayland touchscreen input handling seems to handle this just fine and not couple touchscreen scroll direction to trackpad/mousewheel scroll direction.

[–] sudotstar@kbin.social 1 points 1 year ago

Unfortunately, I think many of the Asypr/Feral ports from the early 2010s, like Civ V, Borderlands 2, etc. fall victim to this. Those ports were amazing for Linux gaming at the time, but due to the fact that they were held back by their macOS counterparts and Apple's limitations on that platform, as well as the fact that they were third-party ports with far less post-release engagement from the original dev than the Windows versions, have left those versions to languish. It's a huge shame because those companies did, and to a certain extent still do support Linux-native gaming quite well, but their earlier ports have not aged well and there's not much that can be done given the opportunity costs for the many involved parties on those older games.

Civ V is a game I still play regularly to this day, and I basically have to run the Windows version under Proton to avoid crashes on modern hardware, maintain compatibility with popular mods, and play multiplayer with Windows users without terrible game desyncs.

[–] sudotstar@kbin.social 9 points 1 year ago* (last edited 1 year ago) (3 children)

It might be somewhat controversial of a take, but to me an awesome-performing Proton version of a game is far better than a Linux version that may be native, but has severe deficiencies and/or lags behind its Windows version.

To me, my favorite native Linux games would be ones that do things on Linux that are not possible on other platforms. Generally, this would be an "unfair" advantage, as games should strive for feature parity on all platforms within reason, but so often we end up being on the wrong side of that equation that seeing some of the perks of the platform is nice.

To my knowledge, the only major game I can think of that does this to a certain extent is Factorio, which enables non-blocking game saves on Linux and macOS and not Windows. It's not a Linux-exclusive feature, but it's nice that the developers went through the effort to implement the feature on Linux even though it's not possible on Windows.

[–] sudotstar@kbin.social 2 points 1 year ago

I wasn't a fan of the built-in weather widget so I immediately replaced it, so I have no experience with it being nonfunctional, sorry.

[–] sudotstar@kbin.social 11 points 1 year ago (6 children)

It's not like Nova Launcher, but I've been really enjoying Kvaesitso. It does support icon transformations (better than Nova does IMO) but provides a very different interface that's focused on search.

[–] sudotstar@kbin.social 2 points 1 year ago

I think this game definitely has the hardest shinespark "puzzles", but the actual execution of shinespark is much easier than in previous games which balances it out. Super Metroid had items where figuring out what shinespark maneuver to do was easy, but actually executing it was difficult, while Zero Mission and Fusion had easier-to-pull-off shinesparks with harder puzzles.

With Dread, the challenge is almost entirely in figuring out what to do, once you know exactly where/when to shinespark the actual execution is very intuitive and feels amazing when you land a complex sequence of shinesparks/speed booster runs/wall jumps.

[–] sudotstar@kbin.social 10 points 1 year ago

Yup, while Denuvo DRM is still an issue for many other reasons, it has been generally very Linux and Wine-friendly, especially in comparison to other popular DRM/anticheat solutions in place that explicitly block LInux users by-design, or at best change their implementation so often that it's a cat-and-mouse game keeping Wine and other layers up to date to support it.

[–] sudotstar@kbin.social 2 points 1 year ago (1 children)

I haven't adopted this kind of setup, mainly because Proton just does such a good job I have almost zero need for Windows, but my plan for eventually doing something like this was to also maintain a passthrough Linux VM for any GPU-intensive work on that side.

When I realized that the practical end-state of my system would mean I'd just be running things from within the Linux VM 98% of the time (games that can run on Linux) I kind of dropped the idea.

[–] sudotstar@kbin.social 2 points 1 year ago

For me it's always been after I tried to resize a partition.

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