That‘a according to the latest earnings from Nordisk Games, which owns a minority stake in the developer. According to the filings, the studio is working on “two large undisclosed titles”.
It’s likely that one of the games that’s being referred to is the fantasy title that the studio is working on with publisher 505 Games, details of which have yet to be fully shared. However, the identity of the second title is unknown.
Codenamed Project Iron, the multiplatform fantasy game has an initial development budget of €27 million ($30.7 million).
“We are thrilled to work with the team at MercurySteam, a proven studio that over the years has created numerous phenomenal IPs – including the recent hit release Metroid Dread in partnership with Nintendo,” said Raffi and Rami Galante, co-CEOs of Digital Bros at the time of the announcement.
“With MercurySteam’s creative vision and talent and 505 Games extensive experience, gamers can expect a high-quality, captivating and engaging videogame.”
I loved Metroid: Dread, it was a really polished game, looking forward to whatever the developers make next.
BTW the article only talks about one of the two games, so maybe the second game is next Metroid, but I don't think Nintendo will make next Metroid so soon.
The headline made me chuckle slightly, because it sort of amounts to “game company, having finished a game, is working on more games,” but I’ll give it a pass because I did hear Metroid Dread was good.
It was overall good. I’m a Metroid addict and this was the sole game in the series I did not 100% due to ridiculously hard shinespark puzzles (essentially complex controls/mechanic driven puzzles). I’d say that would be my only critique (they’ve always been hard…this game was in my opinion the hardest of all of them in the series), but could also just be age catching up to me…so I’ll keep that critique to myself haha.
Overall it is fantastic and think it didn’t get due credit around the time of release but glad to see over time it seems to get more and more recognition.
I think this game definitely has the hardest shinespark "puzzles", but the actual execution of shinespark is much easier than in previous games which balances it out. Super Metroid had items where figuring out what shinespark maneuver to do was easy, but actually executing it was difficult, while Zero Mission and Fusion had easier-to-pull-off shinesparks with harder puzzles.
With Dread, the challenge is almost entirely in figuring out what to do, once you know exactly where/when to shinespark the actual execution is very intuitive and feels amazing when you land a complex sequence of shinesparks/speed booster runs/wall jumps.