roflo1

joined 2 years ago
MODERATOR OF
[–] roflo1@ttrpg.network 2 points 1 week ago

There's also !scifi@ttrpg.network which should have some overlap with cyberpunk.

[–] roflo1@ttrpg.network 1 points 2 weeks ago

Not sure that's the case, as I was browsing on this instance.

But... I did notice this issue just after I was trying to upload an image with "too many pixels"... maybe I was being throttled because of that?

[–] roflo1@ttrpg.network 2 points 2 weeks ago (2 children)

Whatever it was, it seems to be solved now.

[–] roflo1@ttrpg.network 1 points 2 weeks ago (4 children)

It seems like this issue is back..?

Pretty much every image in the instance is replaced with:

https://ttrpg.network/static/c15a0eb1/assets/images/broken-image-fallback.png

 

For some reason, this scenario flew very low under the radar more than two years ago. It has now been added to DTRPG, so I thought I'd give it a ping seeing how this community hadn't even been born back then:

https://legacy.drivethrurpg.com/product/513131/KULT-Divinity-Lost--Together-Unto-Death-FREE-PDF

You can also download it directly from GDrive, if you don't like using DTRPG: https://bit.ly/untodeath

5
submitted 1 month ago* (last edited 1 month ago) by roflo1@ttrpg.network to c/kult@ttrpg.network
 

As the latest Kickstarter approaches the end, the Helmgast team have announced a new version of the Quickstart Rules. They're free, of course:

https://bit.ly/kultqsr

The original announcement is here: https://www.kickstarter.com/projects/helmgast/kult-divinity-lost-dark-realms-and-other-horrors/posts/4322774

[–] roflo1@ttrpg.network 3 points 1 month ago (1 children)

Apparently my issue was a false positive. It seems Lemmy doesn't like large images (even if small in size) but the message saying "too many pixels" was off-screen at that time.

I resized the image and reuploaded. Everything seems fine now.

 

The waiting time is over — the Kickstarter campaign is live now! Get ready to unravel the mysteries that lurk in the murky depths of the dark realms beyond the veil, both in the streets of Metropolis and the borderlands where the Illusion is crumbling.

https://bit.ly/kult2025

 

I started a huge map a couple of years ago. Long story short: my cousin needed a map and I wanted a project to teach myself how to use Campaign Cartographer 3+.

The project is huge, and I totally underestimated the scope. But then my cousin's players wandered away from the city of Greengulf, so the pressure is no longer there.

This area of the city was one of the first images I shared with my cousin. I'm freeing up some space on my email account, but I thought I'd share this here instead of just deleting those old emails (don't panic, I do have a way to generate this image again in the future... or any part of the city if needed).

 

cross-posted from: https://ttrpg.network/post/14190710

This is the completion of what I had in mind for the "tactical map". I must say, I didn't come up with the concept, nor the color palette. I got that from an image I downloaded from somewhere... But I don't remember where. Maybe the Traveller Discord?

Anyway, the main image is very much tied to the M2E version of Traveller, but back when I made this image I hadn't fully commited to one ruleset (I'm both a heavy houseruler and heavy improviser).

So here's one for Cepheus Engine:

And here's one for Cepheus Deluxe:

The Range tracker doesn't make sense for CD rules, but it looks cool and I didn't know what else to put there. :)

 

cross-posted from: https://ttrpg.network/post/14190710

This is the completion of what I had in mind for the "tactical map". I must say, I didn't come up with the concept, nor the color palette. I got that from an image I downloaded from somewhere... But I don't remember where. Maybe the Traveller Discord?

Anyway, the main image is very much tied to the M2E version of Traveller, but back when I made this image I hadn't fully commited to one ruleset (I'm both a heavy houseruler and heavy improviser).

So here's one for Cepheus Engine:

And here's one for Cepheus Deluxe:

The Range tracker doesn't make sense for CD rules, but it looks cool and I didn't know what else to put there. :)

[–] roflo1@ttrpg.network 8 points 2 months ago (1 children)

I settled on Campaign Cartographer 3+.

It has a steep learning curve, but seems to be the most powerful tool by far.

 

The sun sinks below the horizon. Crooked shadows cast by the buildings fall on the streets like a funeral shroud, and reality melts where it is too dark for us to notice the silhouettes of creatures and other worlds.

Kultists, get ready to roam the streets of Metropolis and marvel at the terrors lurking the areas of our world where the veil is thin.‎ We aim to launch the Kickstarter campaign for the new sourcebooks and scenario collections on February 3rd. Sign up here to be notified of the launch: https://bit.ly/kult2025

[–] roflo1@ttrpg.network 2 points 2 months ago

Ah. Names. The curse of the GMs. 😅

 

Welcome to Sci-Fi RPGs - !scifi@ttrpg.network

A community about Sci-Fi themed tabletop RPGs.

 

Welcome to Sci-Fi RPGs - !scifi@ttrpg.network

A community about Sci-Fi themed tabletop RPGs.

[–] roflo1@ttrpg.network 2 points 2 months ago

Great! I'm taking you up on your offer.

Wecome to !scifi@ttrpg.network

[–] roflo1@ttrpg.network 2 points 2 months ago (2 children)

That thought has crossed my mind. At first I thought it might be too broad, but now I'm thinking otherwise.

Maybe Lemmy isn't as big (yet) as I initially thought.

9
submitted 3 months ago* (last edited 2 months ago) by roflo1@ttrpg.network to c/rpg_tools@lemmy.world
 

I started this site/playground decades ago. Originally, because I wanted a searchable database for D&D 3E monsters, but it's fun to program new stuff, so I kept adding stuff. Mostly for 3.5E.

I don't devote much time to this site so many tools are rough on the edges. The 5E spells database is still rudimentary, for example.

And many of the graphic generators are too "square", but they're the most fun to write.

Recently I've adopted Traveller (mixed with Cepheus Engine) and realized I could reuse a lot of the code already in there and made a first attempt to make a Subsector generator and later a table calculating Interplanetary travel times.

~~Which leads me to this shameless plug: If you're interested on a Traveller RPG community, please drop a comment on this post I created at !community_meta@ttrpg.network.~~

Edit: Alas, I ended up creating !scifi@ttrpg.network instead.

28
Relay station [sci-fi] (ttrpg.network)
submitted 3 months ago* (last edited 2 months ago) by roflo1@ttrpg.network to c/battlemaps@ttrpg.network
 

I must admit I'm posting this in order to gauge if there's interest on a Traveller community. ~~If you're interested drop a comment on this post I created at !community_meta@ttrpg.network.~~ Edit: Alas, I ended up creating !scifi@ttrpg.network instead.

Back to the map: I created it over a year ago, but hadn't shared it on Lemmy. As with many Traveller maps, a square is meant to be 1.5m (close to the 5ft used in most fantasy genres).

This space station design was commissioned, to the lowest bidder, by a local planetary government much to the horror of the IISS. And it shows that is was done on a budget. Sure, the comms are prefectly suited for a relay station, but it often feels like a death-trap. Just ask any of the employees.

Made up of four general-purpose modules glued together, and then fitted to accomplish it's purpose, any outsider would think everything should work fine. However, many bottom-credit decisions were made and it might be just a matter of time until something goes wrong.

For instance, the original design had a fourth spoke for an additional docking module, but it was scraped from the implementation and now this station only has a single docking port, usually occupied by the emergency escape pod. Mind you, the pod can seat 2 sophonts and the station has 4 or 5 regular employees (though it can house up to eight at a time), so any real emergency would lead to drawing straws.

The escape pod itself is also bare-minimum, with only a 1G M-drive (and no J-drive). The two lucky survivors would arrive at the closest port after 4.5 days (just as much as the pod's life-support will last autonomously).

If that's not enough to label it a death trap, just consider that most of the life support systems are phisically located in the station's center module, but only the docking module could be properly isolated in case of a hull breach.

[–] roflo1@ttrpg.network 2 points 3 months ago

It’s… weird. There seems to be a lot of people who play it, but you’re right: we don’t hear much about it.

There’s a Discord server (not a fan of Discord myself, I get lost easily) with tons of users (and many publishers) very much active. Even r/Traveller has decent traffic (but r/cepheusengine not so much). There’s a relatively active T5 community at MeWe as well.

Maybe most players are happy to use Discord. Aaaand maybe I should be asking over there if there would be people interested.

7
submitted 3 months ago* (last edited 2 months ago) by roflo1@ttrpg.network to c/community_meta@ttrpg.network
 

One game I’ve recently adopted is Traveller, but I haven’t found a lemmy community yet.

I’m trying to decide if it’s worth creating a community but I’m no expert and I don’t think I’d be able to contribute more than a couple of posts.

Sure, I’ll probably have several questions no doubt, but would there be anyone to answer them?

Anyone here would be interested?

Alternatively, is it worth creating a potential “ghost town” community?

Update: Alas, I ended up creating !scifi@ttrpg.network instead.

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