Cataclysm: Dark Days Ahead
It's a time machine that teleports you to 3am the next day.
Sanmill
Basically nine man's morris, it's pretty fun trying to beat progressively harder AI. Each difficulty requires a different (better) strategy. It's like unlocking levels in a puzzle game.
The most important thing is that the codebase can grow without too much refactoring. Then you know you got the overarching design right. The rest then doesn't really matter that much. You can always rewrite certain parts when/if needed.
A good way to do this is by making the core really solid, this is called bottom up programming: https://paulgraham.com/progbot.html