Also thanks for the tip in your video about antimicrox, that IS very cool software!
mranderson17
Looks good! How many analog axes (proportional axes) does the Cougar have in your configuration?
Yeah I think it probably is. Streaming output from it causes the infrared LED to flash rapidly and the image isn't coming from the main lens, it's the smaller lens right next to it.
The really hilarious thing to me is that the NextPush app (unified push provider that can be run on your nextcloud server) is unsupported by nextcloud talk. But it is supported by a bunch of other competing applications.
This probably won't help with EA and the like adding kernel-level anti-cheat 6 months after release....
works for me both on my archlinux machine and my steamdeck with steam and non-steam games. I've even played NFSU2 with it =] . I don't think it required any more configuration than just pairing for me, no special drivers or tools. Maybe it needs a firmware update (I don't know if that's a thing, just a thought)?
Ah, I see. I imagined your use of that sketch differently. Looks good!
When I do what you did but select "Create Symmetry Constraints" I get a fully constrained result as soon as the Sketcher Symmetry tool is finished. No other action is required.
You didn't select "Create Symmetry Constraints". I'm not sure if it will solve the issue completely, but it will probably make some difference.
One thing I see that may come back to bite you later: You can create sketches that make multiple bodies when padded, but I'm not sure why you would want to with the example in this video. If the sketch is two identical bodies mirrored across an X/Y/Z plane use the part design mirror feature and offset the sketch's attachment not the geometry in the sketch. It works better for that and keeps your sketches simpler, and you get to use symmetry for one side of the two things you are making because the origin will be in the center of one of the objects.
Sketches where the origin of the sketch isn't the approximate center of a single closed wire are annoying later if you want to reference them in other features or sketches.
Are you making sunglasses? 😎
lol, I just stuck with it I guess 🤣. Seems to work fine
Here's how it works for me: https://vimeo.com/1019673822
Sorry I forgot to click record cursor. But hopefully that's clear enough.
Interesting, I'm having trouble understanding where the 5 axes are on that? I thought there were only 2, the Y axis and (maybe??) the RZ (rotational) axis. Are you counting the knobs or is there some other way to move it? In the video I only see you move it back and forth, no rotation, but it's kindof dark and partially obstructed so it's hard to tell.