mcforest

joined 1 year ago
[–] mcforest@kbin.social 4 points 11 months ago

Finally we will know what happened between Empire and Wednesday.

[–] mcforest@kbin.social 3 points 11 months ago

Just use D and counter strafe with A (or vice versa).

[–] mcforest@kbin.social 4 points 11 months ago

It's not that long ago that I played both KOTOR games for the first time and I have to agree that the game might not be that intuitive by today standards. But now after a lot of people played BG3 it might be not that hard anymore to figure this game out.

[–] mcforest@kbin.social 5 points 11 months ago (1 children)

I think it would be a horrible idea to butcher the canon again and reboot the whole series.
I think the TV shows are doing fine and (would) work pretty well without the original cast. I'd probably like if they just cut the ties with the original films and just let the upcoming movies play in a future (or past) where the original cast is not necessary for (but pls leave The Old Republic alone).

[–] mcforest@kbin.social 4 points 1 year ago

Tang! Wu-Tang!

[–] mcforest@kbin.social 1 points 1 year ago

When I'm on the balcony or visiting family for a weekend. Smartphone usually don't come close to the quality of the games you can get on the Switch.

[–] mcforest@kbin.social 0 points 1 year ago (1 children)

But your answer could be interpreted as "a FOSS OS can never maintained for a big variety of hardware over a long life cycle" which would be totally wrong. Android's driver situation might be shit but that has nothing to do with an "open system" vs a "closed system". My knowledge regarding this topic is not deep enough to give a perfect answer but I think other posts here sound more plausible.

[–] mcforest@kbin.social 2 points 1 year ago (7 children)

There is something off with your reply. GNU/Linux exists and works fine with different kind of hardware while being FOSS.

[–] mcforest@kbin.social 11 points 1 year ago* (last edited 1 year ago) (2 children)

I think game and engine developers should do both. If it's possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.

I'm kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.

[–] mcforest@kbin.social 41 points 1 year ago (8 children)

The thought that today's state of technology is enough and we should stop improving sounds pretty Amish to me.

[–] mcforest@kbin.social 1 points 1 year ago* (last edited 1 year ago) (2 children)

Actually... no, you're completely right. That's why I just wrote "good audio quality", whatever that means. I actually read in some of those "why are games so big today" posts that people suggested that game devs don't compress their audio files enough. Some people don't get that this would come at a cost.
The average gamer might play with pretty shitty headsets but I think developers should go a little bit further than that and also satisfy enthusiasts. Up to a certain degree of course. That's why I think it's completely reasonable to demand ultra wide support or the physics not breaking above 60 fps.

[–] mcforest@kbin.social 2 points 1 year ago (9 children)

Yeah, people bitching like "nobody needs those big ass textures and high quality uncompressed audio." Maybe you don't need it, but high quality, textures are one of the easiest ways to improve graphic quality without putting that much load on the GPU. And I still rip my CDs as FLACs, so I want good audio quality in my games as well.

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