madnificent

joined 2 years ago
[–] madnificent@lemmy.world 3 points 2 days ago (3 children)

I'd like to see the FreeCAD file both in the "a bit messy" form as well as in the cleaned up form.

[–] madnificent@lemmy.world 2 points 1 week ago

Kerv Automotive looks more fun.

[–] madnificent@lemmy.world 2 points 1 week ago

Best I know of is TechDraw but that may not be as automated as you'd like. You essentially take the shapes and label the dimensions you want to show. Shapes/dimensions can be refreshed, likely also through a macro for multiple sheets if you need that.

I don't know the UI by memory but the flow is along the lines of: create TechDraw sheet; set scale; import shape; choose views of shape (top, front, ...); add dimensions. This can be exported and printed.

I think you can also save the current view of a sketch (save image or such in the menu?) but have not tried it and don't know how repeatable that is and if you'll run out of coloured ink in no time.

Looking forward to look at your attached designs!

[–] madnificent@lemmy.world 2 points 2 weeks ago (2 children)

If you've made multiple bodies, you can place them by selecting the body in the tree view. Then open the scary property view, open the data tab, Base, Placement, Position.

You can scroll to roughly put things in position but I'd use a formula in there so you can model in place and have a visual for each configuration.

If you want to reuse a body for left/right you could make a clone or start thinking about the assembly workbench

The data tab contains interesting info. Open it from time to time so it feels less scary. It allows to set the properties from a pad or update constraints from a sketch quickly. Moving a sketch around can be strange though as the axes are relative to the sketch's coordinates.

[–] madnificent@lemmy.world 6 points 2 weeks ago (1 children)

The post title says "ever" rather than "2025". It's cool for 2025 and we may get some interesting others, but many here will have ran it on something slower at some point.

[–] madnificent@lemmy.world 2 points 3 weeks ago (4 children)

That's great!

I'd create one body (the blue icon) per shape you want to cut. You can reference the same spreadsheet.

If you want to reference geometry from another body, activate the body where you want to use it (doubleclick in the hierarchy), select the face of the other body, and use the subshape binder (the green icon with red dots I think). Calculating everything from the spreadsheet is the more stable option.

Looking forward to see what you come up with if you choose to share it.

[–] madnificent@lemmy.world 3 points 3 weeks ago (6 children)

There is now a default assembly workbench. You don't need it for this. It is mostly handy to verify your design.

Assuming endless possible values: set up a spreadsheet, define an alias (top right) for the relevant values, and use that in your sketches and extrudes.

You could model the various bodies in place in the right orientation and make do without any assembly as there are moving parts too. The new assembly workbench is nice to use though so it's worth trying it out.

[–] madnificent@lemmy.world 2 points 4 weeks ago

You can manually edit the gcode to see if printing white first works out better. Then search for a more repeatable solution if you often re-slice.

Manipulating gcode looks intimidating the first time but it's really not that crazy. Cura adds comments to the gcode and you can look up the codes otherwise, I expect Pusa Slicer to do the same. You want to move the whole printing sequence of the white nozzle before the printing sequence of the second black one on the first layer. Keep the setup (heating etc) before that.

[–] madnificent@lemmy.world 2 points 1 month ago

We run Taiga and it seems to work fine.

If you want to link to external sources in a structured way and you don't mind tweaking the looks, SolidOS (ot another SOLID app) has a task list/tracker.

I keep my personal tasks in org-mode or org-roam.

[–] madnificent@lemmy.world 1 points 1 month ago

Fully agree. I presume it's way harder than it seems. https://codeberg.org/forgejo-contrib/federation/src/branch/main/FederationRoadmap.md shows some things as done and many as WIP. Perhaps there's a demo server somewhere with which we can experiment?

[–] madnificent@lemmy.world 4 points 1 month ago

The theft protection issue is not something to worry about in Europe. The European cars got an upgraded system due to regulations.

[–] madnificent@lemmy.world 1 points 1 month ago

Oh I feel you. Typing too much too fast is terrible on the wrists.

I remapped some keys for the key combos and have no issues with those now. Regardless of editor, good posture may help. I find good posture easier with split keyboards which often include a thumb cluster.

Perhaps multi-modal editing is better and you can do that with evil-mode. I've created some prefix key combinations with Alt-Gr and with the super (windows) keys to create something like it whilst keeping most most common commands close to the default. Namely C-x is now s-c which is way more relaxing on Dvorak layout.

Doom Emacs includes evil-mode by default perhaps that's your cup of tea.

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