Ikea shelf instead of a rack, but I used metal shelves for better thermals!
Top to bottom:
- Unifi ac
- Brother printer
- Sunshine streaming machine
- ftth 1 / 2, unifi GW pro
- AVR, UPS, Synology NAS
Ikea shelf instead of a rack, but I used metal shelves for better thermals!
Top to bottom:
Good points, its highly tailored to my environment its true.
No easy replacement for the assembler. You need to move everything if you want to put an electromagnetic lab
Electromagnetic Lab - https://factoriobin.com/post/cy943i Foundary - https://factoriobin.com/post/285mfg
not modular. Low quality assembly often get clogged while high quality is waiting for stuff, so you need to be able to add more low quality assemblies than high quality.
From my perspective, it is modular, just throw up another line if you want to double the output of below, but in my quality journey, i've had much bigger gains through enabling all the full build quality paths then by just grinding one quality level
No easy way to set the buffer. 4 stacks is way too generous, and you way want to lower the buffer for low qualities
The Arithmetic combinator at the top of the blueprint on the same line as the constant combinator sets the desired stack volume in one place. For some things I want 5 stacks, some things I want 40 stacks.
I'd love to see how your approaching the problem if you would like to share your design. I just love all the different tradeoffs and methods factorio enables.
Reengineering fulgora for less wasteful quality grinding, I knocked out this blueprint to standardize my base, and keep the interface consistent. This design does much less grinding then my previous quality approaches!
I used the exact same logic / blueprint for electromagnetic plants, foundaries, etc
I took your feedback to heart; now the recyclers have quality, and i sort for all levels of quality for each item!
As long as your having fun, take your time.
Ways I've seen it done:
chemical plant to thruster ratioing
pulsing a fuel pump with a clock
pulsing a fuel pump using pipefulness
No problems at all with 40 milliseconds.
When you start pushing 300 milliseconds, and have some jitter, then the latency will go up. If you open up the multiplayer debug information it can show you UPS/fps, multiplayer buffers
Perhaps a soft kneepad that you wear would work for you
Irresponsible driver kills cyclist at xy intersection.
And you read the article and it's a ambulance with it's sirens on, going through a a green light that the cyclist was running.
The reason unbiased/factual headlines are preferred is because there can always be context we miss at the reporting time.
Every planet has a PLANET_wants group, that's put into the landing pad of that planet.
There is a buffer on each planet requesting the _wants group next to the rockets.
There are two shuttles that go through the planets clockwise and counter clockwise. They both have all the planet _wants groups
So if a planet needs huge drillers, it gets set one time in the _wants group, and everything else just happens automatically.
The ability to share logistics groups across devices is a really good quality of life improvement
Really nice snapshots, I like the labels!
In your initial sort line, how you keep the initial passive provider chests full? Do the inserters emptying it have a size trigger?
I think this solves it. Lots of trail and error