ace

joined 1 year ago
[–] ace@lemmy.ananace.dev 4 points 4 months ago* (last edited 4 months ago)

Well, Flatpak always builds the aliases, so as long as the <installation>/exports/bin folder is in $PATH there's no need to symlink.

If you're talking specifically about having symlinks with some arbitrary name that you prefer, then that's something you'll have to do yourself, the Flatpak applications only provide their canonical name after all.
You could probably do something like that with inotify and a simple script though, just point it at the exports/bin folders for the installations that you care about, and set up your own mapping between canonical names and whatever names you prefer.

[–] ace@lemmy.ananace.dev 3 points 4 months ago

In regards to sandboxing, it only gets as far in the way as you ask it to. For applications that you're not planning on putting on FlatHub anyway you can be just as open as you want to be, i.e. just adding / - or host as it's called - as read-write to the app. (OpenMW still does that as we had some issues with the data extraction for original Morrowind install media)

If you do want to sandbox though, users are able to poke just as many holes as they want - or add their own restrictions atop whatever sandboxing you set up for the application. Flatpak itself has the flatpak override tool for this, or there's graphical UIs like flatseal and the KDE control center module..

[–] ace@lemmy.ananace.dev 3 points 4 months ago (2 children)

Well, if you have any form of build script, makefile, or CI, then you can easily shove that into a flatpak-builder manifest and push the build repo anywhere you want. The default OSTree repository format can be served from any old webserver or S3 bucket after all.

I've done this for personal projects many times, since it's a ridiculously easy way to get scalable distribution and automatic updates in place.

[–] ace@lemmy.ananace.dev 6 points 4 months ago (1 children)

The majority of AppImages I've seen have been dynamically linked, yes. But it's also used for packaging assets.

[–] ace@lemmy.ananace.dev 7 points 4 months ago (10 children)

As long as your application is statically linked, I don't see any issue with that.

[–] ace@lemmy.ananace.dev 19 points 4 months ago* (last edited 4 months ago) (2 children)

Well, Flatpak installs aliases, so as long as your distribution - or yourself - add the <installation>/exports/bin path to $PATH, then you'll be able to use the application IDs to launch them.

And if you want to have the Flatpak available under a different name than its ID, you can always symlink the exported bin to whatever name you'd personally prefer.
I've got Blender set up that way myself, with the org.blender.Blender bin symlinked to /usr/local/bin/blender, so that some older applications that expect to be able to simply interop with it are able to.

[–] ace@lemmy.ananace.dev 17 points 4 months ago

Ah, I had one of those wireless sticks from Netgear as well, probably a different model but still a royal pain to get it working.
Luckily ndiswrapper has become a thing of the past nowadays.

[–] ace@lemmy.ananace.dev 5 points 4 months ago

Ended up getting a Kobo Elipsa 2E myself a while back, and it's been a real pleasure to use. There's no stupid device-level DRM on it to try and prevent me from actually using it for my reading, and the onboard storage is just a simple microSD so it's really easy to upgrade if I want to fit even more books.

KOReader has been a real treat to run on it, letting me sync books from my home NAS over WebDav, push books directly to it over scp, I've even been poking at a plugin to have it automatically sync books off of a local reading tracker I've written.

[–] ace@lemmy.ananace.dev 8 points 4 months ago

Seems to work with my personal setup at least, with two libraries - the default on ~/.local/share/steam, and one on /mnt/storage/steam - and Stardew Valley installed in the secondary storage library

[–] ace@lemmy.ananace.dev 2 points 4 months ago

You're lucky to not have to deal with some of this hardware then, because it really feels like there are manufacturers who are determined to rediscover as many solved problems as they possibly can.

Got to spend way too much time last year with a certain piece of HPC hardware that can sometimes finish booting, and then sit idle at the login prompt for almost half a minute before the onboard NIC finally decides to appear on the PCI bus.
The most 'amusing' part is that it does have the onboard NIC functional during boot, since it's a netbooted system. It just seems to go into some kind of hard reset when handing over to the OS.

Of course, that's really nothing compared to a couple of multi-socket storage servers we have, which sometime drop half the PCI bus on the floor when under certain kinds of load, requiring them to be unplugged from power entirely before the bus can be used again.

[–] ace@lemmy.ananace.dev 46 points 4 months ago (4 children)

The predictable interface naming has solved a few issues at work, mainly in regards to when we have to work with expensive piece-of-shit (enterprise) systems, since they sometimes explode if your server changes interface names.
Normally wouldn't be an issue, but a bunch of our hardware - multiple vendors and all - initialize the onboard NIC pretty late, which causes them to switch position almost every other boot.

I've personally stopped caring about interface names nowadays though, I just use automation to shove NetworkManager onto the machine and use it to get a properly managed connection instead, so it can deal with all the stupid things that the hardware does.

[–] ace@lemmy.ananace.dev 10 points 4 months ago (2 children)

Factorio is great, I'm also a fan of X4.

 

The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.

 

It's really nice to see how they continue to cater to player quality of life, lots of great improvements both for new and returning players here.

 

Some more general improvements to trains, the upcoming patch (and DLC) just continue to collect quality of life improvements it seems.

 
 
 

The quality of life just keeps on coming, proper flipping is great, and core support for setting recipes through circuits is great - I've used mods to do just that many times before.

 

And the Factorio devs just continue to add more quality of life and interest to the game mechanics.

Native stacking of items is a great idea for larger bases, and also something I see mods getting a lot of use from. (Always been a fan of the stacking beltboxes mod)

 
 

And even more general improvements happening.

Amusingly enough, I've also written my own command-line Factorio mod manager for similar reasons, though I never really shared mine.

114
Trebuchet. (lemmy.ananace.dev)
 

Trebuchet.

 

Ooh, trains.

Yep, definitely going to buy the DLC when it releases, they deserve some more cash for all this.

433
In the Italian kitchen (lemmy.ananace.dev)
 
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