Stampela

joined 2 years ago
[–] Stampela@startrek.website 4 points 11 months ago

I can see him equally well in both roles, nice idea! I’d hope for a recurring/main cast Vulcan, personally.

[–] Stampela@startrek.website 2 points 11 months ago (1 children)

Sounds about right. But a multimodal one? Ehh… sticking with Meta, their smallest LLaMa is a 7b, and as such without any multimodal features it’s already going to use most of the Quest’s 8gb and it would be slow enough that people wouldn’t like it. Going smaller is fun, for example I like (in the app I linked) to use a 1.6b model, it’s virtually useless but it sure can summarize text. And to be fair, there are multimodal ones that could run on the Quest (not fast), but going small means lower quality. For example the best one I can run on my phone takes… maybe 20 seconds? To generate this description “ The image shows three high-performance sports cars racing on a track. The first car is a white Lamborghini, the second car is a red Ferrari, and the third car is a white Bugatti. The cars are positioned in a straight line, with the white Lamborghini in the lead, followed by the red Ferrari, and then the white Bugatti. The background is blurred, but it appears to be a race track, indicating that the cars are racing on a track.” and it’s not bad. But I’m not sure I’d call it trustworthy :D

[–] Stampela@startrek.website 3 points 11 months ago

If you happen to have an iPhone and want to get a sense of how difficult to run are LLM on a mobile device, there’s a free app https://apps.apple.com/app/id6497060890 that allows just that. If your device has at least 8gb of memory then it will even show the most basic version of LLaMa (just text there), and since everything is done on device, you can even try it in airplane mode. Less meaningful would be running it on a computer, for that I suggest https://lmstudio.ai/ that is very easy to use.

[–] Stampela@startrek.website 3 points 11 months ago (5 children)

Running locally a LLM is quite the task, and the Quest 3 is way underspecced to do what’s being added. It’ll be the usual sending a picture with a request, having the servers process it and then receiving a response… so while I don’t have any doubt they’ll use all data they receive, the device itself isn’t going to do anything aside from sending pictures.

[–] Stampela@startrek.website 15 points 11 months ago

It’s even more incredible if you consider what they came from, Joe Danger, to a large game. Being a fan of Joe Danger I didn’t fall for the hype, as it seemed way too ambitious of a game. And then? It’s 8 years of free updates adding content even beyond what was initially promised.

Aside from the over promising at the beginning, or rushing the game launch depending on how you want to see it, it’s really great stuff. I cannot think of any other game starting as overwhelming negative, forcing Sony to work proper refund systems, to absolutely beloved by everyone.

[–] Stampela@startrek.website 1 points 11 months ago (1 children)

A bit hard to tell, as every printer is different, but try a small test file at let’s say 100 mm/s? I use Cura (really, really dislike the Slic3r/Prusa Slicer/Orca interface) and here it’s called “Print Speed”. Changing that will lower the others in the same way, can’t imagine it works differently in Prusa Slicer.

[–] Stampela@startrek.website 1 points 11 months ago

True about PETG, but the thing about a specific filament being stringy stands: I have a green PETG that, once it gets some time in the drier, is almost perfect. And an orange one, that can sit in the drier a whole day but still string.

[–] Stampela@startrek.website 4 points 11 months ago (9 children)

This could be two things, aside from what you considered. Did you increase the speed? Because if I remember correctly the SV06 has a bit of a wimpy cooling system, and as opposed to the SV07, no extra fan on the back. Another thing to consider is that sometimes you just have a filament that is stringy, did you try a different one, or so far it’s your only option?

[–] Stampela@startrek.website 10 points 1 year ago (1 children)

Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.

[–] Stampela@startrek.website 1 points 1 year ago

The floor is a carpet, and the shoes is harder to tell but might be a similar situation? Velvet maybe?

view more: ‹ prev next ›