SnokenKeekaGuard

joined 1 year ago
MODERATOR OF

Try adding cornflour in your batter

The point regarding seeing the world from anothers view reminds me of 'Story of your life' by Ted Chiang, a brilliant short story that also has a movie based on it (Arrival) which is also my favourite movie despite the, imo, botched ending.

Spoiler alert:

As the lead character learns the aliens language and can now interpret time and generally the world they do, you get to a different kind of consciousness.

As I type this out I relaize its actually kind of off topic after all lol.

[–] SnokenKeekaGuard@lemmy.dbzer0.com 3 points 4 days ago (2 children)

The players bodies tend not to be developed to play at this intensity of the top division and you can see that with a few of them. Also the injury situation there shows that. There's decent potential with the squad but no experience, no long term vision and no depth in the squad. I think they will do well up to the midseason and then crash and burn.

[–] SnokenKeekaGuard@lemmy.dbzer0.com 14 points 4 days ago (1 children)

Just me. (Before I've had my morning son)

Part of the issue for me was how I was reading by in the first part of the sentence. I read it the way you would with 'time went by, or train went by'

Just the least disturbing explanation

[–] SnokenKeekaGuard@lemmy.dbzer0.com 7 points 4 days ago (1 children)

First 5 generation gang

!aneurysmposting@sopuli.xyz I guess

 
 

beginning of the end of the colonial rule in India

 

Upon the hill, a tower stands, With iron roots deep in the lands, Its shadow creeps, it grows, it twists, A looming giant in the mists.

The flame once bright upon its peak, Now flickers, faint, forlorn, and weak. The hands that fed it, turned to stone, The whispers cold, a heavy throne.

Beneath the sky of ash and rain, The iron gates now seal the plain, The fields once green, the rivers wide, Lie chained beneath a tyrant's stride.

The flame once bright upon its peak, Now flickers, faint, forlorn, and weak. The heart that held the sacred spark, Lies shattered in the rising dark.

A crown of glass, a sword of gold, Promised warmth, yet left us cold. The echoes of a father’s cry, Now fill the air where spirits fly.

The flame once bright upon its peak, Now flickers, faint, forlorn, and weak. The father's hands, the tower's stone, One crushed beneath, the other grown.

But in the dark, a spark may rise, A hidden ember in disguise. Though towers fall and kings may burn, The flame will find its time to turn.

The flame once bright upon its peak, Now flickers, faint, forlorn, and weak. Yet from the dust, a new fire’s glow, Shall burn where shadows dared to grow.

New to this, would love any and all feedback, particularly any critique. Thank you.

 
[–] SnokenKeekaGuard@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago)

When the browser first came out I was on chrome and decided to try ddg and have gotten used to it since. I only got into privacy as a focus after that but ddg still does well AMS works for most things I want.

Also quicker than mull on my poor old phone.

[–] SnokenKeekaGuard@lemmy.dbzer0.com 5 points 1 week ago (2 children)

Mull and the duckduckgo app

 
[–] SnokenKeekaGuard@lemmy.dbzer0.com 4 points 1 week ago (1 children)

I'm going to find you and steal that gengar. I love it

 
 
 

The phenomenon of video games being released in an unfinished state and then elying on updates over time is a unique aspect of gaming culture. Something other forms of art and media like film, music, or literature would never really rely upon.

In these more traditional forms, the expectation is that once a work is released, it is a finished product, with little room for major changes post-release. You would never expect a director to release a movie, only to say, "we'll fix the CGI in a few months," or a musician to drop an album with the promise of better mixing later.

1. Interactive Complexity

Video games are inherently interactive, meaning that they have to account for a wide variety of player inputs, actions, and decisions. Unlike movies or albums, which follow a linear path from start to finish, games tend to be designed as complex systems with a multitude of possible outcomes, mechanics, and technical interactions. So finding bugs is a task relayed to the audience instead. Game developers use the player base as a form of mass testing, fixing issues after the game is in the hands of millions. This concept is almost unheard of in other media. Imagine a musician saying, "I'll release my album and let my listeners help me figure out which tracks need reworking." In gaming, however, this kind of iterative process has been normalized

2. Live Service Model

Many modern video games, especially in the AAA space, operate under a live service model, meaning that they are designed to evolve over time with regular updates, new content, and gameplay improvements. This model has fundamentally changed player expectations, as many gamers are accustomed to games receiving long-term support. In contrast, a movie or book is generally regarded as a finished product upon release, with no expectation that it will be materially altered afterward. This is part of being an interactive software I suppose and an option that comes from having a history of

3. Economic and Time Pressures

Game development is a labor-intensive, time-consuming process, often requiring years of work by large teams. Due to intense competition, marketing hype, and financial pressures from investors or publishers, many developers feel compelled to release games before they are fully polished. This is the excuse I hear most often and I have to say .... so are movies.

 
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