Scallops

joined 5 months ago
[–] Scallops@ttrpg.network 2 points 2 weeks ago

This was a nice read. Thank you.

[–] Scallops@ttrpg.network 2 points 3 weeks ago* (last edited 3 weeks ago)

Anytime! And let us know how it went. !scifi@ttrpg.network would be interested in this too.

[–] Scallops@ttrpg.network 2 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

I was looking into the skill list of Bulldogs, one of my favorite sci-fi Fate creations. Things I like about the changes they made:

  • no Lore, not setting appropriate.
  • no Notice: players will use any skill related to what's being noticed. A good burglar is better at detecting plain clothes cops and break in weaknesses, for instance.
  • Academics is broken down into setting appropriate skills (they used science, and systems).
  • replaced Resources by Haggle, with a simpler mechanic. You may want to ditch this entirely since buying and selling doesn't mesh that well with T2.
  • no Investigate: it's an action RPG, Science can be used for general deductive reasoning, otherwise another specific applicable skill (i.e. Systems to investigate a hack, Larceny to investigate how the safe was broken into, etc.)

Notes:

  • if you fragment skills, you make it harder for someone to progress along that field (needs more advancements to raise it all), which may be what you want.
  • The opposite for coalescing skills.
  • A skill list smaller than 18 will make your characters stronger, bigger than 20, weaker (they start with 10 trained skills out of 19 existing on the default list).
  • keep in mind characters have only 6 starting skills at +2 or above.
[–] Scallops@ttrpg.network 3 points 3 weeks ago (5 children)

Will you be using the default skill list or will you tweak it?

[–] Scallops@ttrpg.network 4 points 3 months ago

Thank you and welcome!

 

Hi folks! If you’re into tabletop RPGs and sci-fi, there’s a place for you here!

!scifi@ttrpg.network
/c/scifi@ttrpg.network

[–] Scallops@ttrpg.network 1 points 5 months ago (1 children)

You’re pinning for a system that prevents fascism, but it doesn’t exist. You prevent it through other sociological structures. The method for selecting power can’t do what you want it to do.

But by all means, keep trying to bait people online, I’m sure that helps you somehow.

[–] Scallops@ttrpg.network 4 points 5 months ago (3 children)
[–] Scallops@ttrpg.network 1 points 5 months ago

Yeah, definitely don’t get caught doing that.

[–] Scallops@ttrpg.network 1 points 5 months ago

You wrote psychopath wrong.

[–] Scallops@ttrpg.network 2 points 5 months ago

The thing about a cult is that it doesn’t need you in particular. It needs people. Ideally, idiots. So it doesn’t matter that a lot of people are leaving/will leave Twitter. The idiots will remain, and the platform will serve its purpose.

[–] Scallops@ttrpg.network 2 points 5 months ago (1 children)

All it needs is a name and you’ve got a ready adventure.

[–] Scallops@ttrpg.network 1 points 5 months ago

Why is it worn out near the top?

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