Phlimy

joined 1 year ago
[–] Phlimy@jlai.lu 4 points 3 months ago

Teeworlds/DDNet. It has a very simple movement mechanic that is difficult but so satisfying to master, and the skill cap on community maps is crazy

 

Cette initiative a pour but d'instaurer une loi qui empêcherait les éditeurs de jeux-vidéos de rendre leurs jeux inaccessibles lorsqu'ils arrêtent d'héberger leurs serveurs, (par exemple, en les obligeant à fournir des alternatives pour les héberger soit-même). Non seulement est-ce un problème pour le droit des consommateurs qui ont acheté un produit dont il se voient privés, mais c'est également problème pour la conservation d'œuvres culturelles.

L'initiative a été organisée par le youtubeur américan Ross Scott, voici sa vidéo d'explication: https://www.youtube.com/watch?v=mkMe9MxxZiI

[–] Phlimy@jlai.lu 2 points 7 months ago

In your movement system you can change transform.scale.x which will flip your sprite if it's -1.0.

(Also just a note for the future: you don't use static variables with bevy, you would instead use a Resource. Or if it'd data attached to a specific entity, you'd make a Component for it)

[–] Phlimy@jlai.lu 2 points 1 year ago

As long as Rossmann has a say in the ordeal I doubt it'll enshittify. If it they can't carry it anymore, I think they'll re-license it.
But in any case, I'm really glad to see effort toward this. Because I may be naive, but I think this will make viewers & potential devs aware that it's possible to have a great experience consuming video without being tied up in Youtube's basement, and I predict will inspire more FOSS in the same vein.

[–] Phlimy@jlai.lu 4 points 1 year ago

Thanks a lot to all contributors for the hard work!! 💪

[–] Phlimy@jlai.lu 2 points 1 year ago

Same! I'm so excited for RPITIT in particular